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<blockquote data-quote="MadMaxim" data-source="post: 4117416" data-attributes="member: 15207"><p>I have only looked over the material briefly, but so far I like what I'm seeing. Clerics get more specialties from their domains rather than just an expanded list of spells (makes them more different from wizards). Their turn undead does damage to undead (easier to use than the current rules, though I know variants have been introduced). They're proficient with their deity's favored weapon (finally!). That all looks good in my book.</p><p></p><p>The fighter gets an overall boost to his damage potential and makes light-armored fighters viable through increased armor bonus if they decide to go with light armor. They get more feats and some nice abilities to top their levels off with. I have to say to the people that are against more modifiers: I think that's how the game works. D&D has (as far as I know) always been rather heavy on the math, so for those wanting something a whole lot lighter, I believe True20 or similar games are the way to go. I don't say it's wrong to want D&D to be simpler and more streamlined, but I just don't think that's easily doable without losing some of the nuances.</p><p></p><p>The rogue gets a nice overall boost as well with more sneak-attackable creatures and rogue talents. Increased hit die doesn't hurt either.</p><p></p><p>Wizards... They're awesome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like it a whole lot what they're doing to them especially that they have to have their arcane bonded items with them in order to cast spells without trouble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the rest of the mechanics I'll get back to it. I don't know what to make of the skill system just yet, and the combat chapter is still waiting to be read, but I believe the good people at Paizo are on to something here. Excellent job so far, guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MadMaxim, post: 4117416, member: 15207"] I have only looked over the material briefly, but so far I like what I'm seeing. Clerics get more specialties from their domains rather than just an expanded list of spells (makes them more different from wizards). Their turn undead does damage to undead (easier to use than the current rules, though I know variants have been introduced). They're proficient with their deity's favored weapon (finally!). That all looks good in my book. The fighter gets an overall boost to his damage potential and makes light-armored fighters viable through increased armor bonus if they decide to go with light armor. They get more feats and some nice abilities to top their levels off with. I have to say to the people that are against more modifiers: I think that's how the game works. D&D has (as far as I know) always been rather heavy on the math, so for those wanting something a whole lot lighter, I believe True20 or similar games are the way to go. I don't say it's wrong to want D&D to be simpler and more streamlined, but I just don't think that's easily doable without losing some of the nuances. The rogue gets a nice overall boost as well with more sneak-attackable creatures and rogue talents. Increased hit die doesn't hurt either. Wizards... They're awesome! :) I like it a whole lot what they're doing to them especially that they have to have their arcane bonded items with them in order to cast spells without trouble :) As for the rest of the mechanics I'll get back to it. I don't know what to make of the skill system just yet, and the combat chapter is still waiting to be read, but I believe the good people at Paizo are on to something here. Excellent job so far, guys! :) [/QUOTE]
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