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<blockquote data-quote="AllisterH" data-source="post: 4117429" data-attributes="member: 51325"><p>I have wondered how Paizo intends to "fix 3.5" yet stay compatible with it? Anyway, first impressions.</p><p></p><p>RACES</p><p>In 3.5, ths only problem I have is that half-elves and half-orcs are really not worth it. So I figured this was the only thing Paizo would change. However, there's also the fundamental problem I have, namely that CON is king in 3.x, also rears its nasty head again.</p><p></p><p>The paizo changes to BOOST the other races leaves me scratching my head (unless this is an attempt to get rid of +1 LA races). Half-orcs don't get a big enough boost IMO. The ability to fight at less than 0 sounds cool at first but as you increase in level, the more and more likely it is that an attack will simply blast through the -10 cap meaning this "beanie" actually disappears as you level.</p><p></p><p>By changing the rules of multiclassing AND the new skill rules, this actually lowered the value of humans and half-elves as well. An dwarven Fighter mage no longer has to worry about equal class levels due to XP reduction (he only loses a couple of HP) thus, the perk of being human/half-elf got seriously nerfed. Throw in the multiclassing rules AND the consolidation of skills PLUS the SWSE skill system and the skill benefit of humans and half-elves also is no longer as big.</p><p></p><p></p><p> </p><p></p><p>Dwarves are still disgustingly powerful (bordering on the LA +1 level) and I think they actually got more beanies now thanks to the elimination of the XP penalty. CON in 3.x is such a huge benefit that even though they take a hit on CHA, they pretty much are still the best race (the wis boost actually means they only "suck" at being sorcerors instead of currently where they are poor paladins). Throw in Weapon Familiarity and Dwarves make out like bandits in this system.</p><p></p><p>Still, this is an ALPHA document and playing around with the benefits is the easiest to fix (although by changing the XP rule, you definitely have to give more bang for the buck for half-elves/humans.)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4117429, member: 51325"] I have wondered how Paizo intends to "fix 3.5" yet stay compatible with it? Anyway, first impressions. RACES In 3.5, ths only problem I have is that half-elves and half-orcs are really not worth it. So I figured this was the only thing Paizo would change. However, there's also the fundamental problem I have, namely that CON is king in 3.x, also rears its nasty head again. The paizo changes to BOOST the other races leaves me scratching my head (unless this is an attempt to get rid of +1 LA races). Half-orcs don't get a big enough boost IMO. The ability to fight at less than 0 sounds cool at first but as you increase in level, the more and more likely it is that an attack will simply blast through the -10 cap meaning this "beanie" actually disappears as you level. By changing the rules of multiclassing AND the new skill rules, this actually lowered the value of humans and half-elves as well. An dwarven Fighter mage no longer has to worry about equal class levels due to XP reduction (he only loses a couple of HP) thus, the perk of being human/half-elf got seriously nerfed. Throw in the multiclassing rules AND the consolidation of skills PLUS the SWSE skill system and the skill benefit of humans and half-elves also is no longer as big. Dwarves are still disgustingly powerful (bordering on the LA +1 level) and I think they actually got more beanies now thanks to the elimination of the XP penalty. CON in 3.x is such a huge benefit that even though they take a hit on CHA, they pretty much are still the best race (the wis boost actually means they only "suck" at being sorcerors instead of currently where they are poor paladins). Throw in Weapon Familiarity and Dwarves make out like bandits in this system. Still, this is an ALPHA document and playing around with the benefits is the easiest to fix (although by changing the XP rule, you definitely have to give more bang for the buck for half-elves/humans.) [/QUOTE]
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