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Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="DrunkonDuty" data-source="post: 4117457" data-attributes="member: 54364"><p>I had a quick look at the alpha PDF last night and also like what I see.</p><p></p><p>Start with things I don't: the skills thing. It's OK, solves some of the problems faced by, say, fighters, but I like the granularity of skill points buying ranks. My friends and I have been using the system Ridcully mentions: more skill points, remove the cross class costs but keep the max ranks. Works for us. And it's not like it's hard to keep it.</p><p></p><p>Needing to build up to feats strikes me as unecessary, certainly for something like Dodge/Mobility. But easily ignorable.</p><p></p><p>Stuff I do like: most of the rest. I like more feats. I like nice, clearly written descriptions of the feats and the fact that they have obviously been thought out. This can be said about the couple of spells I read too. WotC could learn something there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>The races are nice. Humies, Half-Orcs and Half Elves are more in line with the others. To who ever it was said they don't get why Halfings get Int bonus and Gnomes don't: hey. it's just one take on the races. Change it if you want to.</p><p></p><p>Did laugh a bit at the incongruity of the written description of Elves as "frail" and a picture of an Elf who looked like an Olympic athlete.</p><p></p><p>A great fix for the grapple rules. Elegant, works and perfectly compatible.</p><p></p><p>One thing I missed but would like to see: Armour as DR and defensive bonuses for characters as they go. Mmmmm, that's 2 things.</p><p></p><p>All up I think it's really good. As the intro blurb says, the changes are mostly in sub-systems that can be changed out for other variations that players may prefer.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4117457, member: 54364"] I had a quick look at the alpha PDF last night and also like what I see. Start with things I don't: the skills thing. It's OK, solves some of the problems faced by, say, fighters, but I like the granularity of skill points buying ranks. My friends and I have been using the system Ridcully mentions: more skill points, remove the cross class costs but keep the max ranks. Works for us. And it's not like it's hard to keep it. Needing to build up to feats strikes me as unecessary, certainly for something like Dodge/Mobility. But easily ignorable. Stuff I do like: most of the rest. I like more feats. I like nice, clearly written descriptions of the feats and the fact that they have obviously been thought out. This can be said about the couple of spells I read too. WotC could learn something there. :p The races are nice. Humies, Half-Orcs and Half Elves are more in line with the others. To who ever it was said they don't get why Halfings get Int bonus and Gnomes don't: hey. it's just one take on the races. Change it if you want to. Did laugh a bit at the incongruity of the written description of Elves as "frail" and a picture of an Elf who looked like an Olympic athlete. A great fix for the grapple rules. Elegant, works and perfectly compatible. One thing I missed but would like to see: Armour as DR and defensive bonuses for characters as they go. Mmmmm, that's 2 things. All up I think it's really good. As the intro blurb says, the changes are mostly in sub-systems that can be changed out for other variations that players may prefer. [/QUOTE]
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