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<blockquote data-quote="Greg K" data-source="post: 4119238" data-attributes="member: 5038"><p>Actually, this does not bother me at all. I don't think race should play a big deal after the game starts beyond racial prestige classes. Among my disappointment that I recall (besides the skill system) were </p><p></p><p>1. having things like Dwarven greed and non-biological elements included in the race. I am still waiting for some third party to strip out the non-biological elements of the races and balance them on non-cultural elements and then provide cultural/background packages (e.g. forest dweller, hill dweller, arctic dweller, noble, nomad, urban-professional, urban-street) that can be added on to a race like a template. This would allow DMs easy rulings for a character of one race raised by another and if, done with some thought out system, provides DMs a basis for creating their own cultures.</p><p></p><p>2. having armor and weapons built into the classes as automatic proficiencies. One thing that I was hoping with 4e was that it would have opened up the classes for more customization by removing automatic armor and weapon proficiencies and giving a first level character additional bonus feats to spend from a class list of bonus feats. Armor and Weapon Proficiencies would be bonus feats that can be chosen from this list. This makes the characters initial choices of class and feats more imporant as it prevents someone from multiclassing later into a martial class and gaining proficiency in all martial weapons and multiple armor types.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4119238, member: 5038"] Actually, this does not bother me at all. I don't think race should play a big deal after the game starts beyond racial prestige classes. Among my disappointment that I recall (besides the skill system) were 1. having things like Dwarven greed and non-biological elements included in the race. I am still waiting for some third party to strip out the non-biological elements of the races and balance them on non-cultural elements and then provide cultural/background packages (e.g. forest dweller, hill dweller, arctic dweller, noble, nomad, urban-professional, urban-street) that can be added on to a race like a template. This would allow DMs easy rulings for a character of one race raised by another and if, done with some thought out system, provides DMs a basis for creating their own cultures. 2. having armor and weapons built into the classes as automatic proficiencies. One thing that I was hoping with 4e was that it would have opened up the classes for more customization by removing automatic armor and weapon proficiencies and giving a first level character additional bonus feats to spend from a class list of bonus feats. Armor and Weapon Proficiencies would be bonus feats that can be chosen from this list. This makes the characters initial choices of class and feats more imporant as it prevents someone from multiclassing later into a martial class and gaining proficiency in all martial weapons and multiple armor types. [/QUOTE]
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