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<blockquote data-quote="bowbe" data-source="post: 4121772" data-attributes="member: 6328"><p>I like: </p><p></p><p>The CR/EXP breakdown chart. I've always hated the CR system from 3.x. I think its crap. Turning rules were also crap, so the Pathfinder change is nice. It isn't new territory to use turning abilities in a different way. White Wolf started the ball rolling with Scarred Lands and WOTC snatched that idea up and added jet fuel to it for various other powers, adding the equivelant of another half dozen spells to the clerics arsenal as spell like abilities or mega magic feats to severely increase spell power when tapped to spells that didn't offer any form of legitimate spell resistance or saves!</p><p></p><p>Also approve of the increased HD for character classes because quite honestly, if a stinkin goblin or kobold has base d8 HD in the PHB... even the basic character classes should have a d8 HD despite their profession! I don't think being born a human or halfling or whatever and deciding to become a wizard should suffice losing 1/2 a hit die, so d6 for wizards is a good start d8 for everyone would be way better. If you want to reflect that your character doesn't work out and eat right because they are a so and so class (say gamer)... give the class a con penalty instead of a wimpy Hit Die (I.E. Gamer takes -4 to con because of diet of mountain dew and cheetos... Pro Football player gets +3 strength -2 Con due to (ab)use of vitamin S(teroid). </p><p></p><p>I agree with most of the posters who are concerned with over ampage of already over-amped character classes. That feels a little "keeping up with the jones's" vis. a vi. 4e. Just because Wizards thinks over-amping a character class is what is really needed for D&D because a couple thousand organized players checked "yes" on a questionair doesn't make it right for the 10's of thousands of other gamers in the world who liked their D&D more or less just the way it was. </p><p></p><p>I do see a solid design reason why our friends at Paizo would go that route with Pathfinder RPG however. It shows a "difference" between Pathfinder and 3.5. Staying the course with magic and abilities makes it 3.5 and not a unique game. Thus ampage +/- = product identity. I get that, I'm fine with that. In fact kudos for admitting up front its a different but OGL BASED game with true backwards compatibility from the get go. </p><p></p><p>Powering magic powers or whatever DOWN for character classes leads you to Conan, Game of Thrones, and Iron Heroes. Games that already exist and are available. Power it down more = C&C. </p><p></p><p>Also, thanks to admins and poobah's for allowing this thread to stay here where it can be easily found and not banishing it elswhere. As the honerable Eric Noah has pointed out, some folks feel more comfortable/convenient posting their initial thoughts here... and as the Respected and admired Erik Mona has pointed out... Paizo's folk are everywhere because they have a +20 stealth and sense. </p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 4121772, member: 6328"] I like: The CR/EXP breakdown chart. I've always hated the CR system from 3.x. I think its crap. Turning rules were also crap, so the Pathfinder change is nice. It isn't new territory to use turning abilities in a different way. White Wolf started the ball rolling with Scarred Lands and WOTC snatched that idea up and added jet fuel to it for various other powers, adding the equivelant of another half dozen spells to the clerics arsenal as spell like abilities or mega magic feats to severely increase spell power when tapped to spells that didn't offer any form of legitimate spell resistance or saves! Also approve of the increased HD for character classes because quite honestly, if a stinkin goblin or kobold has base d8 HD in the PHB... even the basic character classes should have a d8 HD despite their profession! I don't think being born a human or halfling or whatever and deciding to become a wizard should suffice losing 1/2 a hit die, so d6 for wizards is a good start d8 for everyone would be way better. If you want to reflect that your character doesn't work out and eat right because they are a so and so class (say gamer)... give the class a con penalty instead of a wimpy Hit Die (I.E. Gamer takes -4 to con because of diet of mountain dew and cheetos... Pro Football player gets +3 strength -2 Con due to (ab)use of vitamin S(teroid). I agree with most of the posters who are concerned with over ampage of already over-amped character classes. That feels a little "keeping up with the jones's" vis. a vi. 4e. Just because Wizards thinks over-amping a character class is what is really needed for D&D because a couple thousand organized players checked "yes" on a questionair doesn't make it right for the 10's of thousands of other gamers in the world who liked their D&D more or less just the way it was. I do see a solid design reason why our friends at Paizo would go that route with Pathfinder RPG however. It shows a "difference" between Pathfinder and 3.5. Staying the course with magic and abilities makes it 3.5 and not a unique game. Thus ampage +/- = product identity. I get that, I'm fine with that. In fact kudos for admitting up front its a different but OGL BASED game with true backwards compatibility from the get go. Powering magic powers or whatever DOWN for character classes leads you to Conan, Game of Thrones, and Iron Heroes. Games that already exist and are available. Power it down more = C&C. Also, thanks to admins and poobah's for allowing this thread to stay here where it can be easily found and not banishing it elswhere. As the honerable Eric Noah has pointed out, some folks feel more comfortable/convenient posting their initial thoughts here... and as the Respected and admired Erik Mona has pointed out... Paizo's folk are everywhere because they have a +20 stealth and sense. Case [/QUOTE]
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