Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Alpha "crunch" discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 4122576" data-attributes="member: 2268"><p>Each class already has its very own means to match the opponents the fighter can tangle with in a 1-on-1, in your face, sword on mug kind of way. Magic-users (as a general category) use their magic to either battle them from afar, or use it on themselves to wade into melee, or simply use it on the fighter to make him better/tougher/harder to hit. Rogues don't wade into melee either, they try to stay in the shadows and strike from there, using sneak attacks and ranged weapons to incapacitate foes. As a DM, I don't have to give out stat boosters or any other kind of magical bling to make the other classes "equal to the fighter"...what I have to do (and that's my job as DM) is to make sure that every class in the group is equally challenged by an encounter <em>in their field of profession</em>. That doesn't require making them all clones of each other in context of stats, combat bonuses, AC or hit points.</p><p></p><p>Pathfinder grants (unnamed) attack bonuses and additional armor/shield bonuses to the fighter because the fighter NEEDS them the most, being the class that (out of the 4 presented) is the one supposed to slug it out with the monsters toe to toe most of the time. Pathfinder grants school abilities and at-will cantrips to wizards to enable them to contribute magically to every situation (in order to keep them from having to buy a crossbow <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ). Pathfinder grants clerics at-will orisons and changed Turning to a burst of positive energy that harms undead and heals living creatures to enable him to stabilize and heal his allies without stuffing himself with <em>Cure</em> spells or CLW wands and potions. and the rogue is given more rogue abilities to make him a bit less dependent on heaps of skill points to get by. The part that internalized abilities will lessen the dependence of each class on magical items doesn't pop up just with the fighter, as you can see. They already propose a higher net bonus on stats from the race alone, every race granting a +2 net bonus to one ability. That alone is a nice boon to any 1st level character, and means you don't have to pump up that ability with magic soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4122576, member: 2268"] Each class already has its very own means to match the opponents the fighter can tangle with in a 1-on-1, in your face, sword on mug kind of way. Magic-users (as a general category) use their magic to either battle them from afar, or use it on themselves to wade into melee, or simply use it on the fighter to make him better/tougher/harder to hit. Rogues don't wade into melee either, they try to stay in the shadows and strike from there, using sneak attacks and ranged weapons to incapacitate foes. As a DM, I don't have to give out stat boosters or any other kind of magical bling to make the other classes "equal to the fighter"...what I have to do (and that's my job as DM) is to make sure that every class in the group is equally challenged by an encounter [i]in their field of profession[/i]. That doesn't require making them all clones of each other in context of stats, combat bonuses, AC or hit points. Pathfinder grants (unnamed) attack bonuses and additional armor/shield bonuses to the fighter because the fighter NEEDS them the most, being the class that (out of the 4 presented) is the one supposed to slug it out with the monsters toe to toe most of the time. Pathfinder grants school abilities and at-will cantrips to wizards to enable them to contribute magically to every situation (in order to keep them from having to buy a crossbow :lol: ). Pathfinder grants clerics at-will orisons and changed Turning to a burst of positive energy that harms undead and heals living creatures to enable him to stabilize and heal his allies without stuffing himself with [i]Cure[/i] spells or CLW wands and potions. and the rogue is given more rogue abilities to make him a bit less dependent on heaps of skill points to get by. The part that internalized abilities will lessen the dependence of each class on magical items doesn't pop up just with the fighter, as you can see. They already propose a higher net bonus on stats from the race alone, every race granting a +2 net bonus to one ability. That alone is a nice boon to any 1st level character, and means you don't have to pump up that ability with magic soon. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Alpha "crunch" discussion
Top