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*Pathfinder & Starfinder
Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="Geron Raveneye" data-source="post: 4122908" data-attributes="member: 2268"><p>No, what I don't understand is the assumption that the characters will have such an easy access to all those magical items. Sorry if that sounds a bit ignorant, but the problems you (and others) allude to (and not just now, I know) simply never popped up in my games, so I can only take the words of others for that. Yeah, a friend of mine had a Spelljammer 3E game that crashed because he gave the characters WAY too much cash, and allowed literally every kind of item imaginable on account of Spelljammer being a magic-rich setting. But that's the only real-life second hand experience I have with this problem.</p><p></p><p>To be honest, even my own guess at the intention of Pathfinder's boosters to the classes is pure theory, since I'm simply going by the assumption that there is an inherent problem in the 3E rules concerning magical item availability, and not one that comes from a trend in playstyles that simply grew out of control. From there, looking at the internalized boosters in the Alpha rules makes me think Buhlman et al. try to prevent that from taking over Pathfinder, too.</p><p></p><p>For example, your wizard seems to go by the expectation that he can come into a large enough town, wave enough money, and get to choose a Headband of Intellect from the selection of magical items. Could you tell me how he GETS that expectation in the first place, and why it should be fulfilled as if he was shopping for lamp oil? I'm really curious, since that is so far away from my own gaming experiences it simply leaves me stumped for an answer. So help me out, please? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>As for the gnome hair color? The racial line-up in the Alpha rules are totally anime and videogamey. And this is not a joke. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4122908, member: 2268"] No, what I don't understand is the assumption that the characters will have such an easy access to all those magical items. Sorry if that sounds a bit ignorant, but the problems you (and others) allude to (and not just now, I know) simply never popped up in my games, so I can only take the words of others for that. Yeah, a friend of mine had a Spelljammer 3E game that crashed because he gave the characters WAY too much cash, and allowed literally every kind of item imaginable on account of Spelljammer being a magic-rich setting. But that's the only real-life second hand experience I have with this problem. To be honest, even my own guess at the intention of Pathfinder's boosters to the classes is pure theory, since I'm simply going by the assumption that there is an inherent problem in the 3E rules concerning magical item availability, and not one that comes from a trend in playstyles that simply grew out of control. From there, looking at the internalized boosters in the Alpha rules makes me think Buhlman et al. try to prevent that from taking over Pathfinder, too. For example, your wizard seems to go by the expectation that he can come into a large enough town, wave enough money, and get to choose a Headband of Intellect from the selection of magical items. Could you tell me how he GETS that expectation in the first place, and why it should be fulfilled as if he was shopping for lamp oil? I'm really curious, since that is so far away from my own gaming experiences it simply leaves me stumped for an answer. So help me out, please? :D As for the gnome hair color? The racial line-up in the Alpha rules are totally anime and videogamey. And this is not a joke. :lol: [/QUOTE]
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