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<blockquote data-quote="Voadam" data-source="post: 4123132" data-attributes="member: 2209"><p>I'm not the person you were asking but I can offer some insight.</p><p></p><p>A wizard with 2,000 gp, craft wondrous item feat, and the prereq 2nd level spell of fox's cunning can do it if he secures a workspace and the 4 days of crafting time. If he has the gold he can do this at 3rd level.</p><p></p><p>My wizard made one for himself early on and then upgraded it later. </p><p></p><p>They are not hard to make and are very useful. It makes sense that if there are enchanters who craft items for sale, the easy to make and useful ones would be good items to craft.</p><p></p><p>Even if they are not stocked, expecting a crafter to be able to make a stat booster or a +X weapon or armor or shield on commission is not unreasonable. It doesn't take that long for a crafter to make them until you get into the high expensive plusses.</p><p></p><p>Even if magic item trade is only from loot, NPCs often have the big six too if they can because they are so useful. In my 1e/2e campaigns where crafting was tough rings of protection and +1 weapons or armor were common loot straight out of modules.</p><p></p><p>If you scrap the item creation feats, the 3e DMG guidelines on NPC spellcasters and magic item availability in average markets, and NPC possession of these types of items, then there should be no expectation of availability of easy acquisition of these types of items.</p><p></p><p>But under default D&D I'd say the assumptions are reasonable.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4123132, member: 2209"] I'm not the person you were asking but I can offer some insight. A wizard with 2,000 gp, craft wondrous item feat, and the prereq 2nd level spell of fox's cunning can do it if he secures a workspace and the 4 days of crafting time. If he has the gold he can do this at 3rd level. My wizard made one for himself early on and then upgraded it later. They are not hard to make and are very useful. It makes sense that if there are enchanters who craft items for sale, the easy to make and useful ones would be good items to craft. Even if they are not stocked, expecting a crafter to be able to make a stat booster or a +X weapon or armor or shield on commission is not unreasonable. It doesn't take that long for a crafter to make them until you get into the high expensive plusses. Even if magic item trade is only from loot, NPCs often have the big six too if they can because they are so useful. In my 1e/2e campaigns where crafting was tough rings of protection and +1 weapons or armor were common loot straight out of modules. If you scrap the item creation feats, the 3e DMG guidelines on NPC spellcasters and magic item availability in average markets, and NPC possession of these types of items, then there should be no expectation of availability of easy acquisition of these types of items. But under default D&D I'd say the assumptions are reasonable. [/QUOTE]
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