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<blockquote data-quote="Geron Raveneye" data-source="post: 4123431" data-attributes="member: 2268"><p>Re: stat boosters</p><p></p><p>I think I get the point...or at least I hope I do. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Still looks to me like 75% a playstyle that got out of hand. Sure, it is an assumption that is not unreasonable. As it is not unreasonable that an NPC spellcaster will charge you a good part more (require services, etc) to blow a load of his XP on crafting an item for you. I can't see a magic item shop springing up from this either. And a PC crafting for a group mate? Yeah, once or twice, maybe, but really, it's the same bad habit as forcing a cleric to be a "healing machine" for the group. I hope Pathfinder takes a pointer and at least modifies the item creation system. Anyway, this whole thing is a "pet peeve" you could say...and an example for how clarified rules simply don't work like they were intended to. Maybe magic item creation should go back to being hard, mysterious and obscure. The "best" part is that the "wealth by level" giudelines are strictly DM's tools, but apparently have grown to become standard player expectations. :\ </p><p></p><p>A 5th level elven wizard under Pathfinder rules will have:</p><p>- +2 to Intelligence</p><p>- +2 to overcome spell resistance</p><p>- a better reception by people who are "Indifferent"</p><p>- 10 Hit Points more (+5 average class, +5 from favored class)</p><p>- 3 prepared cantrips he can cast at will</p><p>- 3 school powers (Universal): <em>Hand of the Apprentice (At will, SU)</em>: Ghostly hand that uses your weapon to attack foes within 30 feet while you concentrate on it. <em>Shield (2/day, SP)</em>: As the spell. <em>Levitate (1/day, SP)</em>: As the spell.</p><p></p><p>That's beyond that which a 3.5E elven wizard level 5 has. Bonus spells are gone, the familiar has a bonded item as alternative, bonus feats are still there. The Pathfinder wizard doesn't need a <em>Headband of Intellect</em> too soon, neither any "health item", or as many charged items for combat, and he'll be more "magicy" in flavor (something a lot of folks complained about with Vancian Magic).</p><p>I dunno...I actually like it, listed like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4123431, member: 2268"] Re: stat boosters I think I get the point...or at least I hope I do. :uhoh: Still looks to me like 75% a playstyle that got out of hand. Sure, it is an assumption that is not unreasonable. As it is not unreasonable that an NPC spellcaster will charge you a good part more (require services, etc) to blow a load of his XP on crafting an item for you. I can't see a magic item shop springing up from this either. And a PC crafting for a group mate? Yeah, once or twice, maybe, but really, it's the same bad habit as forcing a cleric to be a "healing machine" for the group. I hope Pathfinder takes a pointer and at least modifies the item creation system. Anyway, this whole thing is a "pet peeve" you could say...and an example for how clarified rules simply don't work like they were intended to. Maybe magic item creation should go back to being hard, mysterious and obscure. The "best" part is that the "wealth by level" giudelines are strictly DM's tools, but apparently have grown to become standard player expectations. :\ A 5th level elven wizard under Pathfinder rules will have: - +2 to Intelligence - +2 to overcome spell resistance - a better reception by people who are "Indifferent" - 10 Hit Points more (+5 average class, +5 from favored class) - 3 prepared cantrips he can cast at will - 3 school powers (Universal): [i]Hand of the Apprentice (At will, SU)[/i]: Ghostly hand that uses your weapon to attack foes within 30 feet while you concentrate on it. [i]Shield (2/day, SP)[/i]: As the spell. [i]Levitate (1/day, SP)[/i]: As the spell. That's beyond that which a 3.5E elven wizard level 5 has. Bonus spells are gone, the familiar has a bonded item as alternative, bonus feats are still there. The Pathfinder wizard doesn't need a [i]Headband of Intellect[/i] too soon, neither any "health item", or as many charged items for combat, and he'll be more "magicy" in flavor (something a lot of folks complained about with Vancian Magic). I dunno...I actually like it, listed like that. :) [/QUOTE]
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