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<blockquote data-quote="AllisterH" data-source="post: 4123716" data-attributes="member: 51325"><p>Reading the rebuking rules, there's something weird going on for those cleric. If a cleric and a fighter are faced with hostile undead, and the cleric wins initative, he can rebuke and control those undead since presumably they'll be at maximum HP. However, if the fighter attacks them and damages them, the cleric HEALS them but doesn't automatically control them.....Weird.</p><p></p><p>As for the "limitation" on healing/turning, all that does is make it an out-of combat spell. It also has another advantage of being able to heal a hell of a lot more people due to the targetting issue AND the one creature/level limitation. There's no such limitations on the turning version that I can see as basically it is just how many you stuff in a 30ft burst. </p><p></p><p></p><p>I don't think you can blame players for this playstyle.</p><p></p><p>1. A level 1 spell just isn't going to do much against the level 11 opponent. Plain and simple, if a spellcaster wants to directly affect an opponent of the same CR as their level, in 3.x, I think you basically HAVE to use a spell from among your top 3 levels.</p><p></p><p>2. It's actually in-character. In real life, I have friends that are both Scuba divers and Spleunkers. Neither of those would even attempt a dive/cave exploration with only 50% of their resources. They love the excitement but this is their life on the line and they actually want to come back and tell people about what they did.</p><p></p><p>I always saw adventurers as the same. I personally consider it metagaming to actually push on UNLESS it is time-dependant AND the situation IS important enough (BBEG is going to kill all the villagers? No. BBEG is going to blow up the world? YES) and even there, I'm somewhat think it is metagaming since IRL, I'd imagine that say a firefighter would be taught that it is dangerous to go into a fire with only 10% in their oxygen tank as potentially, they force those who come in after them to have to SAVE them.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4123716, member: 51325"] Reading the rebuking rules, there's something weird going on for those cleric. If a cleric and a fighter are faced with hostile undead, and the cleric wins initative, he can rebuke and control those undead since presumably they'll be at maximum HP. However, if the fighter attacks them and damages them, the cleric HEALS them but doesn't automatically control them.....Weird. As for the "limitation" on healing/turning, all that does is make it an out-of combat spell. It also has another advantage of being able to heal a hell of a lot more people due to the targetting issue AND the one creature/level limitation. There's no such limitations on the turning version that I can see as basically it is just how many you stuff in a 30ft burst. I don't think you can blame players for this playstyle. 1. A level 1 spell just isn't going to do much against the level 11 opponent. Plain and simple, if a spellcaster wants to directly affect an opponent of the same CR as their level, in 3.x, I think you basically HAVE to use a spell from among your top 3 levels. 2. It's actually in-character. In real life, I have friends that are both Scuba divers and Spleunkers. Neither of those would even attempt a dive/cave exploration with only 50% of their resources. They love the excitement but this is their life on the line and they actually want to come back and tell people about what they did. I always saw adventurers as the same. I personally consider it metagaming to actually push on UNLESS it is time-dependant AND the situation IS important enough (BBEG is going to kill all the villagers? No. BBEG is going to blow up the world? YES) and even there, I'm somewhat think it is metagaming since IRL, I'd imagine that say a firefighter would be taught that it is dangerous to go into a fire with only 10% in their oxygen tank as potentially, they force those who come in after them to have to SAVE them. [/QUOTE]
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