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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4123982" data-attributes="member: 710"><p>Yes, I agree. That's one of the reason why I also liked the Races & Classes and World & Monsters books. I also loved stuff like Monte Cooks "Design Diary". You really get to understand how the designers come to their conclusions. I like side bars explaining the "behind the scenes". These exist in 3.x, too, but they are far and in between. </p><p>Don't just give us tables, explain how you came to the conclusion that these tables work, or at least under which assumptions they do. Sure, it won't protect you from power-gamers (like me) or muchkins (like every other power-gamer beside me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but at least they can't put the blame on the game system, because they were warned that "breakage" could happen. </p><p></p><p>I think there is a certain sign that more of this design intentions are finally written down, and the open playtest and the discussion on Pathfinder can certainly help the game a lot in that regard. There might be issues remaining, since Pathfinder is based on a system that didn't hint all the base assumptions. But in the end, the system will benefit from it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4123982, member: 710"] Yes, I agree. That's one of the reason why I also liked the Races & Classes and World & Monsters books. I also loved stuff like Monte Cooks "Design Diary". You really get to understand how the designers come to their conclusions. I like side bars explaining the "behind the scenes". These exist in 3.x, too, but they are far and in between. Don't just give us tables, explain how you came to the conclusion that these tables work, or at least under which assumptions they do. Sure, it won't protect you from power-gamers (like me) or muchkins (like every other power-gamer beside me ;) ), but at least they can't put the blame on the game system, because they were warned that "breakage" could happen. I think there is a certain sign that more of this design intentions are finally written down, and the open playtest and the discussion on Pathfinder can certainly help the game a lot in that regard. There might be issues remaining, since Pathfinder is based on a system that didn't hint all the base assumptions. But in the end, the system will benefit from it. [/QUOTE]
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