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Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4124654" data-attributes="member: 710"><p>Why not simply keep skill points, and just grant more points per level, and possibly some extra points beginning at certain levels? </p><p></p><p>Your approach reaches very similar results to the skill point system, and requires people to keep in mind when they started picking a skill. That's very similar to feats, and it is always work for creating high level NPCs and PCs alike. At least with skill points, you don't have to be that nit-picky. With the new system, you never need to think about that part. </p><p>In the end, none of the approaches fixes the "expanding gap"-problem between untrained to trained to maximizer, and so all in all, I can't really see a benefit. </p><p>I repeat myself, but I would just eliminate extra cost for cross-class skills (and add more skill points per level to all classes). Suddenly, a major part of the paper-work goes away.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4124654, member: 710"] Why not simply keep skill points, and just grant more points per level, and possibly some extra points beginning at certain levels? Your approach reaches very similar results to the skill point system, and requires people to keep in mind when they started picking a skill. That's very similar to feats, and it is always work for creating high level NPCs and PCs alike. At least with skill points, you don't have to be that nit-picky. With the new system, you never need to think about that part. In the end, none of the approaches fixes the "expanding gap"-problem between untrained to trained to maximizer, and so all in all, I can't really see a benefit. I repeat myself, but I would just eliminate extra cost for cross-class skills (and add more skill points per level to all classes). Suddenly, a major part of the paper-work goes away. [/QUOTE]
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