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Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="Woas" data-source="post: 4124701" data-attributes="member: 16317"><p>I don't know. I'm not a big fan of retroactive skill points. Actually I'm not a big fan of retroactive anything, even HP to be honest.</p><p></p><p>Definitely need to fold in certain skills as they already seem to be which is a good start. Climb, swim, jump could all become athletics. Disguise could get folded into deception as well.</p><p>The next step is to either erase skills that will never get used or make up new uses for them. Prime example is appraise. Thats just a waste of skill points. Either can it or make appraise do something like 'assess opponents' and allow characters to spend an action to figure weak points in an enemy for a bonus to hit (or reduced AC for the opponent). Another one is the jump skill. Jump shouldn't be a skill. And if it is going to be a skill there needs to be some moderately sane cap on it. None of this 1 foot = 1 DC nonsense. People just don't jump 30+ feet on a daily bases for fun. And flying? No way. Another dead skill that only two classes will use. Heck, if fly is going to be a skill, why not drop Base Attack Bonus as a class ability and make "fighting" (aka: BAB) a skill too?</p><p></p><p>As for how to handle skill points and such, it seems like quite a hot debate. Personally I agree that skills shouldn't be 'automated' and just go up with level for being class skills.</p><p>After playing some Iron Heroes though, I like having certain skills for classes be 'bulk' rate when purchasing them and would suggest a system like that. Not verbatim but close to it.</p></blockquote><p></p>
[QUOTE="Woas, post: 4124701, member: 16317"] I don't know. I'm not a big fan of retroactive skill points. Actually I'm not a big fan of retroactive anything, even HP to be honest. Definitely need to fold in certain skills as they already seem to be which is a good start. Climb, swim, jump could all become athletics. Disguise could get folded into deception as well. The next step is to either erase skills that will never get used or make up new uses for them. Prime example is appraise. Thats just a waste of skill points. Either can it or make appraise do something like 'assess opponents' and allow characters to spend an action to figure weak points in an enemy for a bonus to hit (or reduced AC for the opponent). Another one is the jump skill. Jump shouldn't be a skill. And if it is going to be a skill there needs to be some moderately sane cap on it. None of this 1 foot = 1 DC nonsense. People just don't jump 30+ feet on a daily bases for fun. And flying? No way. Another dead skill that only two classes will use. Heck, if fly is going to be a skill, why not drop Base Attack Bonus as a class ability and make "fighting" (aka: BAB) a skill too? As for how to handle skill points and such, it seems like quite a hot debate. Personally I agree that skills shouldn't be 'automated' and just go up with level for being class skills. After playing some Iron Heroes though, I like having certain skills for classes be 'bulk' rate when purchasing them and would suggest a system like that. Not verbatim but close to it. [/QUOTE]
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