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<blockquote data-quote="Cobblestone" data-source="post: 4127524" data-attributes="member: 57786"><p><strong>Random thoughts</strong></p><p></p><p>Keep it simple.</p><p></p><p>There is no need to buff up first-level characters. If survivability is an issue, make the default starting point 3rd level. No new rules needed.</p><p></p><p>But,</p><p></p><p>Hit points should be based on race. Add a Human entry to the monster manual. Start all Humanoids at D8. Every level, give ‘em another d8. Dwarves are hearty? Give ‘em a bonus to Constitution. Barbarians are tough? Give ‘em a bonus to Constitution. Maybe all classes should offer ability bonuses (1st level only) as well. Studying as a wizard makes you smarter. Studying as a Bard makes you better at holding people’s attention. Studying as a Fighter makes you stronger, etc. </p><p></p><p>Something along the lines of:</p><p></p><p>Barbarian: +4 CON, +2 STR, -2 INT (for whatever part of Intelligence is book-learning)</p><p>Bard: +2 CHA, +2 DEX</p><p>Cleric: +2 WIS, +2 CHA </p><p>Druid: +2 WIS, +2 CHA</p><p>Fighter: +2 CON, +2 STR</p><p>Monk: +2 WIS, +2 DEX</p><p>Paladin: +2 CON, +2 CHA</p><p>Ranger: +2 CON, +2 WIS</p><p>Rogue: +2 DEX, +2 INT (for whatever part of Intelligence is street-smarts)</p><p>Sorcerer: +2 CHA, +2 DEX</p><p>Wizard: +2 INT, +2 DEX</p><p></p><p>Obviously, that’s just a quick stab, based on what needs to happen for hp averages to work out for the fighter-types, and also based on the attributes that in my experience people tend to make their second-best. Stats would be higher across the board, but that would allow for the implementation of other ideas: identical save progressions (or heck, just make them ability checks), max skill ranks equal to character level without a huge drop off early on, etc. No real need to re-stat old 3.5 materials as ability differences would be made up in skill ranks and different hit dice. If that’s too much of an increase for you, just knock off that second ability increase.</p><p></p><p>Two cents and all.</p><p></p><p>Peace,</p><p></p><p>C-Stone</p></blockquote><p></p>
[QUOTE="Cobblestone, post: 4127524, member: 57786"] [b]Random thoughts[/b] Keep it simple. There is no need to buff up first-level characters. If survivability is an issue, make the default starting point 3rd level. No new rules needed. But, Hit points should be based on race. Add a Human entry to the monster manual. Start all Humanoids at D8. Every level, give ‘em another d8. Dwarves are hearty? Give ‘em a bonus to Constitution. Barbarians are tough? Give ‘em a bonus to Constitution. Maybe all classes should offer ability bonuses (1st level only) as well. Studying as a wizard makes you smarter. Studying as a Bard makes you better at holding people’s attention. Studying as a Fighter makes you stronger, etc. Something along the lines of: Barbarian: +4 CON, +2 STR, -2 INT (for whatever part of Intelligence is book-learning) Bard: +2 CHA, +2 DEX Cleric: +2 WIS, +2 CHA Druid: +2 WIS, +2 CHA Fighter: +2 CON, +2 STR Monk: +2 WIS, +2 DEX Paladin: +2 CON, +2 CHA Ranger: +2 CON, +2 WIS Rogue: +2 DEX, +2 INT (for whatever part of Intelligence is street-smarts) Sorcerer: +2 CHA, +2 DEX Wizard: +2 INT, +2 DEX Obviously, that’s just a quick stab, based on what needs to happen for hp averages to work out for the fighter-types, and also based on the attributes that in my experience people tend to make their second-best. Stats would be higher across the board, but that would allow for the implementation of other ideas: identical save progressions (or heck, just make them ability checks), max skill ranks equal to character level without a huge drop off early on, etc. No real need to re-stat old 3.5 materials as ability differences would be made up in skill ranks and different hit dice. If that’s too much of an increase for you, just knock off that second ability increase. Two cents and all. Peace, C-Stone [/QUOTE]
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