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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="Dragonblade" data-source="post: 5687843" data-attributes="member: 2804"><p>I think Rechan's idea of splitting combat and non-combat roles is an intriguing one that offers a lot of flexibility.</p><p></p><p>I would go one step further and make the core combat skills tied to level and just give them to everyone. For example, every PC should have Climb, Jump, Swim, Perception, and every spellcaster should have Concentration. These skills should just auto-level with the PC so no one has to sacrifice story based skills for critically important combat/survival skills.</p><p></p><p>Then based on your Social Class, you get a package of social skills, plus perhaps a flat bonus to some of these combat skills if they are related. If Intrepid Explorer is my Social class, I might get a small boost to Perception in addition to a package of other non-combat skills.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5687843, member: 2804"] I think Rechan's idea of splitting combat and non-combat roles is an intriguing one that offers a lot of flexibility. I would go one step further and make the core combat skills tied to level and just give them to everyone. For example, every PC should have Climb, Jump, Swim, Perception, and every spellcaster should have Concentration. These skills should just auto-level with the PC so no one has to sacrifice story based skills for critically important combat/survival skills. Then based on your Social Class, you get a package of social skills, plus perhaps a flat bonus to some of these combat skills if they are related. If Intrepid Explorer is my Social class, I might get a small boost to Perception in addition to a package of other non-combat skills. [/QUOTE]
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