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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="Zelda Themelin" data-source="post: 5688522" data-attributes="member: 167"><p>This.</p><p></p><p>In addition I do want complexety like 3rd edition had, and mathematic consistancy. This was what I really loved about 3rd edition, though it didn't happen unfortunaly with all the rules. </p><p></p><p>There are way too many feats. I would like less bloated system for feats/skills. So that you don't need so many to do cool things/overly specific combat manouvers.</p><p></p><p>I use to want rpg that would play out combatwise as final fantasy tactics. Though it's past desire, it still has some pointers.</p><p></p><p>I really miss fantastic feeling of old 1st edition AD&D. There were weird mystical pools, powerful artifacts, colorful magical/cursed items. I like powerful distinct magic. I think it work better with spellpoints, never was that much fan of Vancian magic. </p><p></p><p>4th edition for me killed the fantasy in fantasy. 3rd editon made it less fantastic. </p><p></p><p>4th edition doesn't work for me most part but</p><p>I like idea of at-will powers instead of crossbow for mages. There were reserve feats for that late 3.5. which unfortunaly weren't picked by Pathfinder.</p><p></p><p>Worst part about 4rd edition is that is doesn't describe world physics. It is like separe game version of them, and we are told just to make up how it interacts with reality. </p><p></p><p>To be honest I didn't get though reading 4th edition rules. It was too boring. Based on some comments on system I like some things in it. But please, next time don't write the books so painful to read. </p><p></p><p>I don't have much hopes for 5th edition after 4th. I am afraid it makes magic even less magical. And thus less D&D..</p><p></p><p>I would buy system that is not trying to be D&D, but rather just good rpg to play. More fantastic magic-system could well be additional book, rather than part of basic system. It should take more on good aspects of computer games, but not force me to use miniatures, I would love to have sofware for visual battles though. And many other softwares so I don't have to memorize boring stuff.</p><p></p><p>Worst thing about making buffs short term (1/round, 1/min) instead of hours or 10 mins was not so much loss of power (though nefs annoy me too), than it was forcing more number tracking.</p><p></p><p>There should be good (not sucky as currently) software for npc and own monster creation, where you can add house rules.</p><p></p><p>And despite digital adds I like, that I don't like is patch-hell. I don't want constant errata/fixes/nerfs/buffs/nerfs again/erratas of nerfs etc. I want books that stay valid. So I can use them without having internet connection/prints of erratas. Better play-testing, less reactions to whines of vocal minority. </p><p></p><p>And maybe there should be support for different playstyle, from awesome loving powergamer, to those who want to play ordinary man's adventures.</p><p></p><p>With support for different game-types as well, meaning that basic system is easy to translate let's say to sci-fi or modern conspiracy gaming.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5688522, member: 167"] This. In addition I do want complexety like 3rd edition had, and mathematic consistancy. This was what I really loved about 3rd edition, though it didn't happen unfortunaly with all the rules. There are way too many feats. I would like less bloated system for feats/skills. So that you don't need so many to do cool things/overly specific combat manouvers. I use to want rpg that would play out combatwise as final fantasy tactics. Though it's past desire, it still has some pointers. I really miss fantastic feeling of old 1st edition AD&D. There were weird mystical pools, powerful artifacts, colorful magical/cursed items. I like powerful distinct magic. I think it work better with spellpoints, never was that much fan of Vancian magic. 4th edition for me killed the fantasy in fantasy. 3rd editon made it less fantastic. 4th edition doesn't work for me most part but I like idea of at-will powers instead of crossbow for mages. There were reserve feats for that late 3.5. which unfortunaly weren't picked by Pathfinder. Worst part about 4rd edition is that is doesn't describe world physics. It is like separe game version of them, and we are told just to make up how it interacts with reality. To be honest I didn't get though reading 4th edition rules. It was too boring. Based on some comments on system I like some things in it. But please, next time don't write the books so painful to read. I don't have much hopes for 5th edition after 4th. I am afraid it makes magic even less magical. And thus less D&D.. I would buy system that is not trying to be D&D, but rather just good rpg to play. More fantastic magic-system could well be additional book, rather than part of basic system. It should take more on good aspects of computer games, but not force me to use miniatures, I would love to have sofware for visual battles though. And many other softwares so I don't have to memorize boring stuff. Worst thing about making buffs short term (1/round, 1/min) instead of hours or 10 mins was not so much loss of power (though nefs annoy me too), than it was forcing more number tracking. There should be good (not sucky as currently) software for npc and own monster creation, where you can add house rules. And despite digital adds I like, that I don't like is patch-hell. I don't want constant errata/fixes/nerfs/buffs/nerfs again/erratas of nerfs etc. I want books that stay valid. So I can use them without having internet connection/prints of erratas. Better play-testing, less reactions to whines of vocal minority. And maybe there should be support for different playstyle, from awesome loving powergamer, to those who want to play ordinary man's adventures. With support for different game-types as well, meaning that basic system is easy to translate let's say to sci-fi or modern conspiracy gaming. [/QUOTE]
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