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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="Walking Dad" data-source="post: 5688532" data-attributes="member: 59043"><p>I will just use your thoughts as a guideline and comment where necessary from my point of view.</p><p></p><p></p><p>all this, but I also liked some simplification from Gamma World (no need for feats, specific items, level = bonus to defenses/attacks/skills.</p><p></p><p></p><p></p><p></p><p>Hm, no.</p><p></p><p>The classes are to too unique. Rage, Ki, Grit.... points? Totally different resource managements for martial classes spell casters and Grit.</p><p></p><p>I don't consider the items more flavorful.</p><p></p><p>I enjoy the rulebooks to read... but I enjoy my novels and story books and even comics more.</p><p></p><p>Flexible spells = useless non-spellcasters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>(putting ranks in a skill each level or choosing 1 spell?)</p><p></p><p>Multi-classing is still bad for spellcasters.</p><p></p><p>Narrative combat isn't easier to do than in 3.5.</p><p>Ever resolved throwing a fireball at an approaching goblin horde in narrative combat?</p><p>Really using monsters and/or weapons with reach?</p><p></p><p>The maneuver system is still not as good as some solutions from other companies (Mutants and Masterminds 3rd, for example. Or 4e.)</p><p></p><p></p><p>I will do this point for point:</p><p></p><p></p><p>Not more than in Pathfinder. You can winging it in both.</p><p></p><p></p><p>Please explain.</p><p></p><p></p><p>No, this is what powers are for.</p><p></p><p></p><p>They do not in my opinion. Can you give an example?</p><p></p><p></p><p>They do not in my opinion. Can you give an example?</p><p></p><p></p><p>Right, they could be better, but I wouldn't say 'horribly'.</p><p></p><p></p><p>Could be, depends on personal taste.</p><p></p><p></p><p>Some leader powers, items, class features.</p><p></p><p></p><p>Easily houseruled.</p><p></p><p></p><p>Yes.</p><p></p><p></p><p>They removed some, but I agree that there is still work to do.</p><p></p><p></p><p>YES <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p></p><p>See my class commentary above.</p><p></p><p></p><p>I liked the beta rules, when nearly all schools gave gave limitless access to a ranged attack SU/SP. But the changed it back in the final release <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Already commented above. I'm not sure D&D will ever change to be mpre like FATE, Cortex Plus, ...</p><p>and I'm not sure I want it. I can play those games for this.</p><p></p><p></p><p>If they can solve your complaint and balance the classes more, I will happily by Pathfinder 2nd.</p><p></p><p></p><p>Isn't it a core rule? It is in the builder and one of the DMGs. Where should be placed else?</p><p></p><p></p><p>No. Rarity either means:</p><p></p><p>1) no one gets them -> they are irrelevant.</p><p>2) everyone gets them despite their rarity. This means the math is of with the characters being to powerful or there will be item dependency again.</p><p>3) some characters have them and the others not. The former will be more effective, gaining automatically more 'screen-time'. The others will be jealous.</p><p></p><p></p><p>Isn't this mechanically the same and just a flavor thing? Not opposed to it, but not necessary and easily houseruled.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5688532, member: 59043"] I will just use your thoughts as a guideline and comment where necessary from my point of view. all this, but I also liked some simplification from Gamma World (no need for feats, specific items, level = bonus to defenses/attacks/skills. Hm, no. The classes are to too unique. Rage, Ki, Grit.... points? Totally different resource managements for martial classes spell casters and Grit. I don't consider the items more flavorful. I enjoy the rulebooks to read... but I enjoy my novels and story books and even comics more. Flexible spells = useless non-spellcasters :( (putting ranks in a skill each level or choosing 1 spell?) Multi-classing is still bad for spellcasters. Narrative combat isn't easier to do than in 3.5. Ever resolved throwing a fireball at an approaching goblin horde in narrative combat? Really using monsters and/or weapons with reach? The maneuver system is still not as good as some solutions from other companies (Mutants and Masterminds 3rd, for example. Or 4e.) I will do this point for point: Not more than in Pathfinder. You can winging it in both. Please explain. No, this is what powers are for. They do not in my opinion. Can you give an example? They do not in my opinion. Can you give an example? Right, they could be better, but I wouldn't say 'horribly'. Could be, depends on personal taste. Some leader powers, items, class features. Easily houseruled. Yes. They removed some, but I agree that there is still work to do. YES :mad: See my class commentary above. I liked the beta rules, when nearly all schools gave gave limitless access to a ranged attack SU/SP. But the changed it back in the final release :( Already commented above. I'm not sure D&D will ever change to be mpre like FATE, Cortex Plus, ... and I'm not sure I want it. I can play those games for this. If they can solve your complaint and balance the classes more, I will happily by Pathfinder 2nd. Isn't it a core rule? It is in the builder and one of the DMGs. Where should be placed else? No. Rarity either means: 1) no one gets them -> they are irrelevant. 2) everyone gets them despite their rarity. This means the math is of with the characters being to powerful or there will be item dependency again. 3) some characters have them and the others not. The former will be more effective, gaining automatically more 'screen-time'. The others will be jealous. Isn't this mechanically the same and just a flavor thing? Not opposed to it, but not necessary and easily houseruled. [/QUOTE]
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