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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="ashockney" data-source="post: 5688577" data-attributes="member: 1363"><p><strong>5E Love Child</strong></p><p></p><p>On the outside chance that our favorite designers closely follow critical social media outlets, print out some of the good ideas, and kick them around the bullpen. Here goes:</p><p></p><p>LOVE FROM PATHFINDER</p><p>Character building, optimization, multi-classing, prestige classes</p><p>Adventure Path and setting/system support model</p><p>Some of the best written modules ever published</p><p>Gorgeous BOOK products</p><p>Lots of "magic" and "abilities"</p><p>Lots of interesting flavor baked into the races and classes (ninjas, alchemists, etc.)</p><p>Less bad choices in Char Dev (little or no minus, mostly bonus)</p><p>Well designed, playtested products with an open community</p><p></p><p>LOVE FROM 4E</p><p>Skills system and the use of Skill Challenges (incredible!)</p><p>Character Builder Online Tool</p><p>Quick development rules for monster/villians/villian roles</p><p>Leader class and it's effectiveness compared to "the healer"</p><p>Strong base systems to improve balance</p><p></p><p>CHALLENGES TO OVERCOME</p><p>Good CONCEPT with rituals, but they deserve far more treatment. Please use the work done on skill challenges as a model.</p><p>Simple, seamless, and effective tools like character builder</p><p>Combats and challenges should be able to be interesting and complex (taking an hour) and simple but fun (taking 15 -20 min)</p><p>Character development in the game world MUST be integrated into the level/class system - keeps, armies, responsibility, resources, etc.</p><p>Striking the right balance and options to allow PC's to get what they want from their character development in games - it's fun to get stuff every time you play and every time you level, but don't take away the "magic" of effects. A standard "+2 to STR" item is awesome...the first time you get it. Then it becomes less exciting, then it becomes a "necessity". How do we be sure we cover the basics of what we need, from several different possible soures (+1 to a roll) but do it with unique and interesting flavor that will still feel like achievement, even five campaigns in, and still hold the "magic" and unique cool flavor.</p><p>Understanding and leveraging the use of conditions in the game, in a simple and elegant form that will be scalable through epic, easily managed in game.</p><p>Providing opportunities for more narrative control by the players through the use of skills, powers to achieve desired effects in the story.</p><p></p><p>All the best to those contemplating the next steps in our hobby and gaming community. I know one thing, which is that a healthy D&D means a healthy hobby and community.</p></blockquote><p></p>
[QUOTE="ashockney, post: 5688577, member: 1363"] [b]5E Love Child[/b] On the outside chance that our favorite designers closely follow critical social media outlets, print out some of the good ideas, and kick them around the bullpen. Here goes: LOVE FROM PATHFINDER Character building, optimization, multi-classing, prestige classes Adventure Path and setting/system support model Some of the best written modules ever published Gorgeous BOOK products Lots of "magic" and "abilities" Lots of interesting flavor baked into the races and classes (ninjas, alchemists, etc.) Less bad choices in Char Dev (little or no minus, mostly bonus) Well designed, playtested products with an open community LOVE FROM 4E Skills system and the use of Skill Challenges (incredible!) Character Builder Online Tool Quick development rules for monster/villians/villian roles Leader class and it's effectiveness compared to "the healer" Strong base systems to improve balance CHALLENGES TO OVERCOME Good CONCEPT with rituals, but they deserve far more treatment. Please use the work done on skill challenges as a model. Simple, seamless, and effective tools like character builder Combats and challenges should be able to be interesting and complex (taking an hour) and simple but fun (taking 15 -20 min) Character development in the game world MUST be integrated into the level/class system - keeps, armies, responsibility, resources, etc. Striking the right balance and options to allow PC's to get what they want from their character development in games - it's fun to get stuff every time you play and every time you level, but don't take away the "magic" of effects. A standard "+2 to STR" item is awesome...the first time you get it. Then it becomes less exciting, then it becomes a "necessity". How do we be sure we cover the basics of what we need, from several different possible soures (+1 to a roll) but do it with unique and interesting flavor that will still feel like achievement, even five campaigns in, and still hold the "magic" and unique cool flavor. Understanding and leveraging the use of conditions in the game, in a simple and elegant form that will be scalable through epic, easily managed in game. Providing opportunities for more narrative control by the players through the use of skills, powers to achieve desired effects in the story. All the best to those contemplating the next steps in our hobby and gaming community. I know one thing, which is that a healthy D&D means a healthy hobby and community. [/QUOTE]
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