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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5689969" data-attributes="member: 6667661"><p>I would hope they would start with 3.5 and include as many of the better 4E innovations as possible without breaking 3.5 compatibility. For example</p><p>- Rules for converting 3.5 saves to 4E defenses</p><p>- Try to balance fighters/wizards and all classes without removing their unique feel.</p><p>- Add rituals</p><p>- Move to a point-buy version of 4E skills</p><p>- Remove random hit dice</p><p>- Page 42 damage tables are excellent</p><p>- Move away from CRs to a more logical XP system</p><p>I suspect all of these things could be done in a way that preserves the math of 3.5 and allows a DM to use resources such as adventures and monster books</p><p></p><p>The following are absolute deal-breakers for me</p><p>- Requiring internet subscriptions or computer tools</p><p>- Long combats. High hit points and healing surges are also a huge turn-off since they drive numbers up, prolong combat and break compatibility with the 3.5 products most gamers seem to own. I'll definitely take the 15-minute adventuring day</p><p>- 4E "gamist" feel. Barbarians shouldn't get a skill point in arcana every two levels. I tried for years to get my players to narrate their actions and explain why they have "daily powers" - they just didn't. Rather than saying what they're doing combat was always "Now I'm going to use my at-will ferocious strike power". I know that's not how you're supposed to play 4E but it just tends to happen that way for some reason.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5689969, member: 6667661"] I would hope they would start with 3.5 and include as many of the better 4E innovations as possible without breaking 3.5 compatibility. For example - Rules for converting 3.5 saves to 4E defenses - Try to balance fighters/wizards and all classes without removing their unique feel. - Add rituals - Move to a point-buy version of 4E skills - Remove random hit dice - Page 42 damage tables are excellent - Move away from CRs to a more logical XP system I suspect all of these things could be done in a way that preserves the math of 3.5 and allows a DM to use resources such as adventures and monster books The following are absolute deal-breakers for me - Requiring internet subscriptions or computer tools - Long combats. High hit points and healing surges are also a huge turn-off since they drive numbers up, prolong combat and break compatibility with the 3.5 products most gamers seem to own. I'll definitely take the 15-minute adventuring day - 4E "gamist" feel. Barbarians shouldn't get a skill point in arcana every two levels. I tried for years to get my players to narrate their actions and explain why they have "daily powers" - they just didn't. Rather than saying what they're doing combat was always "Now I'm going to use my at-will ferocious strike power". I know that's not how you're supposed to play 4E but it just tends to happen that way for some reason. [/QUOTE]
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