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Pathfinder and 4e's love child, what I want in 5e
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<blockquote data-quote="WheresMyD20" data-source="post: 5690376" data-attributes="member: 60772"><p>There are two things I really want in the 5e core:</p><p></p><p>(1) no grid & minis combat</p><p></p><p>(2) minimal character customization</p><p></p><p>I'm ok with grid & minis and complex character customization in rules supplements, but I don't want them in the core.</p><p></p><p>The "nice to have" items:</p><p></p><p>(3) a different art direction, maybe something similar to the Red Box Elmore cover that was recently reused for D&D Essentials</p><p></p><p>(4) evaluate the good & bad in <strong>all </strong>past D&D editions and use the result as a basis for 5e. Don't just iterate upon 4e (or 3e, or 1e)</p><p></p><p>(5) don't get too hung up on having a hard & fast rule for everything. The DM is supposed to be an impartial moderator, it's ok to trust his judgement for the inevitable gray areas that arise</p><p></p><p>(6) the core rules should be a small ruleset (ideally around 64 pages, maximum of 128) that focuses on the "core essence" of D&D. If the classes go beyond "cleric, fighter, rogue, wizard" or the races go beyond "human, dwarf, elf, halfling", then you're probably straying into territory best left for supplements</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5690376, member: 60772"] There are two things I really want in the 5e core: (1) no grid & minis combat (2) minimal character customization I'm ok with grid & minis and complex character customization in rules supplements, but I don't want them in the core. The "nice to have" items: (3) a different art direction, maybe something similar to the Red Box Elmore cover that was recently reused for D&D Essentials (4) evaluate the good & bad in [B]all [/B]past D&D editions and use the result as a basis for 5e. Don't just iterate upon 4e (or 3e, or 1e) (5) don't get too hung up on having a hard & fast rule for everything. The DM is supposed to be an impartial moderator, it's ok to trust his judgement for the inevitable gray areas that arise (6) the core rules should be a small ruleset (ideally around 64 pages, maximum of 128) that focuses on the "core essence" of D&D. If the classes go beyond "cleric, fighter, rogue, wizard" or the races go beyond "human, dwarf, elf, halfling", then you're probably straying into territory best left for supplements [/QUOTE]
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