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<blockquote data-quote="Kelleris" data-source="post: 3472380" data-attributes="member: 19130"><p>Hmm, my experience is exactly the opposite. Most low-level adventures are, IMO, quite dull, and the ones in <em>Dungeon</em> get a quick skim from me and that's about it. The encounters, roleplaying, and general situations in mid- to high-level ones are much more interesting. And even in some of the low-level adventures that I do like, it's because they should really be mid- or high-level adventures. As an example, the recent Cynidicea adventure, which got a fair amount of praise around here, takes more suspension of disbelief than I can stand to make sure that these 1st-level nobodies are actually relevant in saving the revelers. Everyone in the town is stipulated to be at the party, the PCs happen to get the cups with the antitoxins, everyone else (already weirdly low-level) happens to fail their saves, the Cynidicean leader happens to be a wimpy low-level cleric, there don't happen to be any actual competent people around to deal with a bunch of unclassed goblinoids abducting a bunch of supposedly powerful nobles... Ugh. The more recent "Distraction" adventure I found dull for largely the same reason - I was hoping for a clash against some significant threat, but it turned out to be a matter of saving a small fort in an insignificant border dispute. Feh. The structure of the adventure is great, but it's hamstrung by the teeny scope of characters of that level. I'd rather keep the plot-line and make the adventure for PCs of around 6th-level, as it should be.</p><p></p><p>I'd love to see a Pathfinder adventure that starts around 6th and ends at 20th-25th level. I love <em>Red Hand of Doom</em> to a disgusting degree in no small part because its set up in that way.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3472380, member: 19130"] Hmm, my experience is exactly the opposite. Most low-level adventures are, IMO, quite dull, and the ones in [i]Dungeon[/i] get a quick skim from me and that's about it. The encounters, roleplaying, and general situations in mid- to high-level ones are much more interesting. And even in some of the low-level adventures that I do like, it's because they should really be mid- or high-level adventures. As an example, the recent Cynidicea adventure, which got a fair amount of praise around here, takes more suspension of disbelief than I can stand to make sure that these 1st-level nobodies are actually relevant in saving the revelers. Everyone in the town is stipulated to be at the party, the PCs happen to get the cups with the antitoxins, everyone else (already weirdly low-level) happens to fail their saves, the Cynidicean leader happens to be a wimpy low-level cleric, there don't happen to be any actual competent people around to deal with a bunch of unclassed goblinoids abducting a bunch of supposedly powerful nobles... Ugh. The more recent "Distraction" adventure I found dull for largely the same reason - I was hoping for a clash against some significant threat, but it turned out to be a matter of saving a small fort in an insignificant border dispute. Feh. The structure of the adventure is great, but it's hamstrung by the teeny scope of characters of that level. I'd rather keep the plot-line and make the adventure for PCs of around 6th-level, as it should be. I'd love to see a Pathfinder adventure that starts around 6th and ends at 20th-25th level. I love [I]Red Hand of Doom[/I] to a disgusting degree in no small part because its set up in that way. [/QUOTE]
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