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<blockquote data-quote="Jester David" data-source="post: 7498259" data-attributes="member: 37579"><p>The earlier ones wouldn't be too hard, as they'd rely more on traditional monsters. The later ones make more and more use of subsystems and Pathfinder content, which makes them trickier to run and requires updating more content. </p><p></p><p>For an experienced DM, you could probably run most of them on the fly. You'd need to prep some key NPCs and figure out ways of tweaking certain monsters. But, for the most part, 5e is flexible enough that you could almost adjust combat encounters on the fly. </p><p></p><p>Also, if you check on reddit or do some googling, a few already have conversions done. </p><p></p><p>Honestly, the HARDEST part by far is going to be treasure. Because Pathfinder gives out gold like it's going out of style. </p><p>It's probably easiest to just roll randomly and give out a couple hoards each AP volume. I'd also remove all magic items from everyone except bosses or mentioned in the plot. </p><p></p><p>Some prep would be required. But likely still less than writing your own adventures. The hardest part of adventure designing is getting the plot, making NPCs, and planning the story.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7498259, member: 37579"] The earlier ones wouldn't be too hard, as they'd rely more on traditional monsters. The later ones make more and more use of subsystems and Pathfinder content, which makes them trickier to run and requires updating more content. For an experienced DM, you could probably run most of them on the fly. You'd need to prep some key NPCs and figure out ways of tweaking certain monsters. But, for the most part, 5e is flexible enough that you could almost adjust combat encounters on the fly. Also, if you check on reddit or do some googling, a few already have conversions done. Honestly, the HARDEST part by far is going to be treasure. Because Pathfinder gives out gold like it's going out of style. It's probably easiest to just roll randomly and give out a couple hoards each AP volume. I'd also remove all magic items from everyone except bosses or mentioned in the plot. Some prep would be required. But likely still less than writing your own adventures. The hardest part of adventure designing is getting the plot, making NPCs, and planning the story. [/QUOTE]
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