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<blockquote data-quote="Lichemaster" data-source="post: 7498877" data-attributes="member: 11382"><p>I do this since I started 5e.</p><p></p><p>I have run Giantslayer and currently half way through book 3 of Rise of the RuneLords.</p><p></p><p>The trick is re-skinning everything. Meaning keep all the images of the creatures the same and find creatures that are close to what you need it to be.</p><p></p><p></p><p>Today I ran the an encounter with the Black Magga in the town of Turtleback Ferry, the creature looks like the lockness monster on the body of a octopus, it is huge in size.</p><p>I used Kobold fight club, found the Froghemoth from volo's guide, aded more hit points to make it a CR 11 instead of 10 and here is how you sell it.</p><p></p><p>Describe everything the creature does as the image it is supposed to be.</p><p></p><p>I kept the Froghemoth the same but bumped HP's by 20 and gave the bite a 10ft reach as the black magga has a long neck.</p><p>The tongue attack I described it as a fifth tentacle as it has 8 anyway.</p><p></p><p>So they fought a Frogthemoth but every description was for the black magga, very simple.</p><p></p><p>If you run an AP with many Orcs and Ogres, which I changed half the Ogres in book 3 to Orcs in Rise of the Runelords as one of my players is a half orc and had to work in his background he wrote up buy this PDF's</p><p>Nerzugal's Extended Bestiary</p><p>Ultimate Bestiary: Revenge of the Horde</p><p></p><p></p><p>Black Magga</p><p>[ATTACH]101734[/ATTACH]</p><p></p><p>Frogthemoth</p><p>[ATTACH]101735[/ATTACH]</p><p></p><p></p><p>As for Magic you have to follow the Xanathar's guide to placing magic items, I like to give more one shot items and have now stolen the trinket idea from Pathfinder 2e so that fighty classes have more one shot items.</p><p>I use many potions, scrolls and items that burn out. I also have my players make a list of magic items they want from each category (common,uncommon,rare,etc...) and that is what I give them as the game goes on.</p><p></p><p></p><p>All that matters is description.</p></blockquote><p></p>
[QUOTE="Lichemaster, post: 7498877, member: 11382"] I do this since I started 5e. I have run Giantslayer and currently half way through book 3 of Rise of the RuneLords. The trick is re-skinning everything. Meaning keep all the images of the creatures the same and find creatures that are close to what you need it to be. Today I ran the an encounter with the Black Magga in the town of Turtleback Ferry, the creature looks like the lockness monster on the body of a octopus, it is huge in size. I used Kobold fight club, found the Froghemoth from volo's guide, aded more hit points to make it a CR 11 instead of 10 and here is how you sell it. Describe everything the creature does as the image it is supposed to be. I kept the Froghemoth the same but bumped HP's by 20 and gave the bite a 10ft reach as the black magga has a long neck. The tongue attack I described it as a fifth tentacle as it has 8 anyway. So they fought a Frogthemoth but every description was for the black magga, very simple. If you run an AP with many Orcs and Ogres, which I changed half the Ogres in book 3 to Orcs in Rise of the Runelords as one of my players is a half orc and had to work in his background he wrote up buy this PDF's Nerzugal's Extended Bestiary Ultimate Bestiary: Revenge of the Horde Black Magga [ATTACH=CONFIG]101734._xfImport[/ATTACH] Frogthemoth [ATTACH=CONFIG]101735._xfImport[/ATTACH] As for Magic you have to follow the Xanathar's guide to placing magic items, I like to give more one shot items and have now stolen the trinket idea from Pathfinder 2e so that fighty classes have more one shot items. I use many potions, scrolls and items that burn out. I also have my players make a list of magic items they want from each category (common,uncommon,rare,etc...) and that is what I give them as the game goes on. All that matters is description. [/QUOTE]
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