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[Pathfinder] B6: The Veiled Society
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<blockquote data-quote="Rhun" data-source="post: 4951547" data-attributes="member: 29098"><p>Still have a bit of coin to spend, some background/personality to flesh out, and a couple of spells to finish, but otherwise my PC is ready:</p><p></p><p></p><p><span style="font-size: 12px"><strong>Celythia Andrenia, of Clan Callarii</strong></span></p><p>Neutral Good Elf Female Wizard 2</p><p></p><p><strong>Description</strong></p><p>Celythia is tall, nearly six feet in hieght, with a slender, svelte build; she weights perhaps eight stone (115lb). She is beautiful, with finely chiseled features, a pert nose and full lips, though perhaps her most striking features are her brilliant scarlet hair and almond shapes eyes of violet hue. She dresses fashionably, and always wears a few items of gold and silver jewelry to accentuate her outfits.</p><p></p><p><a href="http://img524.imageshack.us/i/elfmagesmallbyurbanzebr.jpg/" target="_blank"><img src="http://img524.imageshack.us/img524/6500/elfmagesmallbyurbanzebr.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> </p><p>[sblock=Credit]</p><p>Credit to UrbanZabra at DeviantArt</p><p>[/sblock]</p><p></p><p><strong>Personality & Background</strong></p><p>Celythia is still very young by elven standards. At barely 120 years of age, she finished her apprenticeship in record time. Upon completion of her training, her master, the great elven mage Vindathar the Wise, sent her to Specularum in Karameikos. He did not tell her why, only that the next stage of her magical development could be found within the great city.</p><p></p><p>Celythia hales from the Radlebb Woods of Karameikos, from one of the small Callarii villages. </p><p></p><p></p><p>XPs: 1000</p><p>[sblock=Experience History]</p><p>1000 – Starting Experience</p><p></p><p>[/sblock]</p><p></p><p><strong>Stats</strong></p><p>Str 10 (+0) (0 points)</p><p>Dex 16 (+3) (5 points, +2 race)</p><p>Con 12 (+1) (5 points, -2 race)</p><p>Int 19 (+4) (13 points, +2 race)</p><p>Wis 10 (+0) (0 points)</p><p>Cha 12 (+1) (2 points)</p><p></p><p><strong>General</strong></p><p>HP: 12 (6 [1st level] + 4 + 2 [con])</p><p>AC: 13 [17] (10 base, +3 dex, [+4 mage armor])<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">--- Touch AC 13 [17]</span></p><p><span style="font-size: 9px">--- Flatfooted 10 [14]</span></p><p>Initiative: +5 (+3 dex, +2 trait)</p><p>Move: 30’ (30’ base)</p><p></p><p><strong>Combat</strong></p><p>BAB: +1<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Melee: +1 </span></p><p><span style="font-size: 9px">--- Dagger +1 (1d4/19-20)</span></p><p><span style="font-size: 9px">Ranged: +4</span></p><p><span style="font-size: 9px">--- Longbow, mw +5 (1d8/x3)</span></p><p><span style="font-size: 9px">--- Acid Dart (Ranged TOUCH) +4 (1d6+1/x2)</span></p><p></p><p><strong>Saves:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort: +2 (0 base, + 1 con, +1 trait)</span></p><p><span style="font-size: 9px">Ref: +3 (0 base, + 3 dex)</span></p><p><span style="font-size: 9px">Wil: +3 (3 base, + 0 wis)</span></p><p></p><p><strong>Skills:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- (14 total: 4 class, +8 int, +2 favored class) –</span></p><p><span style="font-size: 9px">Appraise +9 (2 ranks, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Craft (Alchemy) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (Arcana) +9 (2 ranks, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (Dungeoneering) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (Geography) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (History) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (Local) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Knowledge (Planes) +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Linguistics +8 (1 rank, +3 cs, +4 int)</span></p><p><span style="font-size: 9px">Perception +1 (1 rank, +0 wis)</span></p><p><span style="font-size: 9px">Spellcraft +9 (2 ranks, +3 cs, +4 int)</span></p><p></p><p><strong>Languages:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- Elven</span></p><p><span style="font-size: 9px">- Draconic</span></p><p><span style="font-size: 9px">- Goblin</span></p><p><span style="font-size: 9px">- Thyatian</span></p><p><span style="font-size: 9px">- Alphatian</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Eschew Materials</span></p><p></p><p><strong>Traits</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Resilient</span></p><p><span style="font-size: 9px">- Reactionary</span></p><p></p><p><strong>Class Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Cantrips</span></p><p><span style="font-size: 9px">- Spellcasting</span></p><p><span style="font-size: 9px">- Arcane Bond (ring)</span></p><p><span style="font-size: 9px">- Arcane Schooling</span></p><p><span style="font-size: 9px">--- Chosen School: conjuration</span></p><p><span style="font-size: 9px">--- Opposition Schools: illusion, necromancy</span></p><p><span style="font-size: 9px">--- School Power: Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.</span></p><p><span style="font-size: 9px">--- School Power: Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.</span></p><p><span style="font-size: 9px">- Scribe Scrolls</span></p><p></p><p><strong>Racial Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- +2 to DEX & INT, -2 to CON</span></p><p><span style="font-size: 9px">- Medium Size</span></p><p><span style="font-size: 9px">- Normal Speed</span></p><p><span style="font-size: 9px">- Low-Light Vision</span></p><p><span style="font-size: 9px">- Keen Senses (+2 to sight/sound perception checks, may make automatic perception check when passing within 10’ of a secret/concealed door)</span></p><p><span style="font-size: 9px">- Elven Immunities (Immune to magical sleep effects, and +2 racial saving throw bonus against enchantment spells/effects)</span></p><p><span style="font-size: 9px">-Elven Magic (+2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Appraise skill checks to identify properties of magical items.)</span></p><p><span style="font-size: 9px">- Weapon Familiarity (proficient with longbows, longswords, rapiers and shortbows, and treats any weapon with “elven” in the name as a martial weapon)</span></p><p><span style="font-size: 9px">- Favored Class: Wizard</span></p><p></p><p><strong>Arms, Armor and Equipment:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Longbow, composite, masterwork (400gp, 3lb)</span></p><p><span style="font-size: 9px">--- Arrows, 40 (2gp, 6lb) </span></p><p><span style="font-size: 9px">- Dagger (2gp, 1lb)</span></p><p><span style="font-size: 9px">- Courtier’s Outfit (30gp, 5lb [worn])</span></p><p><span style="font-size: 9px">--- Bonded Object (ring): Crafted of gold, set with a single round moonstone flanked by two small skydrops (bonded item free at 1st level)</span></p><p><span style="font-size: 9px">--- Earrings, gold & silver (30gp value for pair)</span></p><p><span style="font-size: 9px">--- Bracelet, gold & silver (40gp value)</span></p><p><span style="font-size: 9px">- Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">--- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">--- Trail rations, 3 days (15sp, 3lb)</span></p><p><span style="font-size: 9px">--- Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">--- Bottle, fine elven wine (30sp, 1lb)</span></p><p><span style="font-size: 9px">--- Ink, 1oz (8gp, -)</span></p><p><span style="font-size: 9px">--- Inkpen (1sp, -)</span></p><p><span style="font-size: 9px">--- Scrollcase (1gp, 0.5lb)</span></p><p><span style="font-size: 9px">--- Paper, 5 sheets (2gp, -)</span></p><p><span style="font-size: 9px">--- Mirror, small steel (10gp, 0.5lb)</span></p><p><span style="font-size: 9px">--- Sack, empty (1cp, 0.5lb)</span></p><p><span style="font-size: 9px">--- Spellbook (-gp, 3lb), in canvas wrap for waterproofing (1sp, 1lb)</span></p><p><span style="font-size: 9px">- Beltpouch (1gp, 0.5lb)</span></p><p><span style="font-size: 9px">--- Chalk, 3 pieces (3cp, ---)</span></p><p><span style="font-size: 9px">--- Flint & Steel (1gp, ---)</span></p><p><span style="font-size: 9px">--- 2 potions of cure light wounds (100gp, ---)</span></p><p><span style="font-size: 9px">--- Potion of expeditious retreat (50gp, ---)</span></p><p><span style="font-size: 9px">--- Potion of reduce person (50gp, ---)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- 50gp contributed to <em>Wand of Cure Light Wounds</em> fund.</span></p><p></p><p>Wealth: 2pp, 16gp, 20sp, 16cp</p><p>Encumberance: LIGHT (29lb )</p><p></p><p><strong>Spellbook:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Level 0: (ALL)</span></p><p><span style="font-size: 9px">- Level 1: (9) Feather Fall, Charm Person, Burning Hands, Feather Fall, Endure Elements, Grease, Shield, Summon Monster I, Sleep, Hold Portal (10gp), Protection from Evil (10gp), Mount (10gp), Obscuring Mist (10gp), Identify (10gp), Magic Missile (10gp), Floating Disk (10gp), Expeditious Retreat (10gp) + (s) Mage Armor</span></p><p></p><p><strong>Spells Prepared:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Level 0, DC14 [4 + (s)]: Read Magic, Detect Magic, Light, Prestidigitation + (s) Acid Splash</span></p><p><span style="font-size: 9px">- Level 1, DC15 [3 + (s)]: Summon Monster I, Grease, Charm Person + (s) Mage Armor</span></p></blockquote><p></p>
[QUOTE="Rhun, post: 4951547, member: 29098"] Still have a bit of coin to spend, some background/personality to flesh out, and a couple of spells to finish, but otherwise my PC is ready: [size=3][b]Celythia Andrenia, of Clan Callarii[/b][/size] Neutral Good Elf Female Wizard 2 [b]Description[/b] Celythia is tall, nearly six feet in hieght, with a slender, svelte build; she weights perhaps eight stone (115lb). She is beautiful, with finely chiseled features, a pert nose and full lips, though perhaps her most striking features are her brilliant scarlet hair and almond shapes eyes of violet hue. She dresses fashionably, and always wears a few items of gold and silver jewelry to accentuate her outfits. [URL=http://img524.imageshack.us/i/elfmagesmallbyurbanzebr.jpg/][IMG]http://img524.imageshack.us/img524/6500/elfmagesmallbyurbanzebr.jpg[/IMG][/URL] [sblock=Credit] Credit to UrbanZabra at DeviantArt [/sblock] [b]Personality & Background[/b] Celythia is still very young by elven standards. At barely 120 years of age, she finished her apprenticeship in record time. Upon completion of her training, her master, the great elven mage Vindathar the Wise, sent her to Specularum in Karameikos. He did not tell her why, only that the next stage of her magical development could be found within the great city. Celythia hales from the Radlebb Woods of Karameikos, from one of the small Callarii villages. XPs: 1000 [sblock=Experience History] 1000 – Starting Experience [/sblock] [b]Stats[/b] Str 10 (+0) (0 points) Dex 16 (+3) (5 points, +2 race) Con 12 (+1) (5 points, -2 race) Int 19 (+4) (13 points, +2 race) Wis 10 (+0) (0 points) Cha 12 (+1) (2 points) [b]General[/b] HP: 12 (6 [1st level] + 4 + 2 [con]) AC: 13 [17] (10 base, +3 dex, [+4 mage armor])[size=1] --- Touch AC 13 [17] --- Flatfooted 10 [14][/size] Initiative: +5 (+3 dex, +2 trait) Move: 30’ (30’ base) [b]Combat[/b] BAB: +1[size=1] Melee: +1 --- Dagger +1 (1d4/19-20) Ranged: +4 --- Longbow, mw +5 (1d8/x3) --- Acid Dart (Ranged TOUCH) +4 (1d6+1/x2)[/size] [b]Saves:[/b][size=1] Fort: +2 (0 base, + 1 con, +1 trait) Ref: +3 (0 base, + 3 dex) Wil: +3 (3 base, + 0 wis)[/size] [b]Skills:[/b][size=1] - (14 total: 4 class, +8 int, +2 favored class) – Appraise +9 (2 ranks, +3 cs, +4 int) Craft (Alchemy) +8 (1 rank, +3 cs, +4 int) Knowledge (Arcana) +9 (2 ranks, +3 cs, +4 int) Knowledge (Dungeoneering) +8 (1 rank, +3 cs, +4 int) Knowledge (Geography) +8 (1 rank, +3 cs, +4 int) Knowledge (History) +8 (1 rank, +3 cs, +4 int) Knowledge (Local) +8 (1 rank, +3 cs, +4 int) Knowledge (Planes) +8 (1 rank, +3 cs, +4 int) Linguistics +8 (1 rank, +3 cs, +4 int) Perception +1 (1 rank, +0 wis) Spellcraft +9 (2 ranks, +3 cs, +4 int)[/size] [b]Languages:[/b][size=1] - Common - Elven - Draconic - Goblin - Thyatian - Alphatian[/size] [b]Feats:[/b][size=1] - Eschew Materials[/size] [b]Traits[/b][size=1] - Resilient - Reactionary[/size] [b]Class Features:[/b][size=1] - Cantrips - Spellcasting - Arcane Bond (ring) - Arcane Schooling --- Chosen School: conjuration --- Opposition Schools: illusion, necromancy --- School Power: Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. --- School Power: Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. - Scribe Scrolls[/size] [b]Racial Features:[/b][size=1] - +2 to DEX & INT, -2 to CON - Medium Size - Normal Speed - Low-Light Vision - Keen Senses (+2 to sight/sound perception checks, may make automatic perception check when passing within 10’ of a secret/concealed door) - Elven Immunities (Immune to magical sleep effects, and +2 racial saving throw bonus against enchantment spells/effects) -Elven Magic (+2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Appraise skill checks to identify properties of magical items.) - Weapon Familiarity (proficient with longbows, longswords, rapiers and shortbows, and treats any weapon with “elven” in the name as a martial weapon) - Favored Class: Wizard[/size] [b]Arms, Armor and Equipment:[/b][size=1] - Longbow, composite, masterwork (400gp, 3lb) --- Arrows, 40 (2gp, 6lb) - Dagger (2gp, 1lb) - Courtier’s Outfit (30gp, 5lb [worn]) --- Bonded Object (ring): Crafted of gold, set with a single round moonstone flanked by two small skydrops (bonded item free at 1st level) --- Earrings, gold & silver (30gp value for pair) --- Bracelet, gold & silver (40gp value) - Backpack (2gp, 2lb) --- Bedroll (1sp, 5lb) --- Trail rations, 3 days (15sp, 3lb) --- Waterskin (1gp, 4lb) --- Bottle, fine elven wine (30sp, 1lb) --- Ink, 1oz (8gp, -) --- Inkpen (1sp, -) --- Scrollcase (1gp, 0.5lb) --- Paper, 5 sheets (2gp, -) --- Mirror, small steel (10gp, 0.5lb) --- Sack, empty (1cp, 0.5lb) --- Spellbook (-gp, 3lb), in canvas wrap for waterproofing (1sp, 1lb) - Beltpouch (1gp, 0.5lb) --- Chalk, 3 pieces (3cp, ---) --- Flint & Steel (1gp, ---) --- 2 potions of cure light wounds (100gp, ---) --- Potion of expeditious retreat (50gp, ---) --- Potion of reduce person (50gp, ---) - 50gp contributed to [i]Wand of Cure Light Wounds[/i] fund.[/size] Wealth: 2pp, 16gp, 20sp, 16cp Encumberance: LIGHT (29lb ) [b]Spellbook:[/b][size=1] - Level 0: (ALL) - Level 1: (9) Feather Fall, Charm Person, Burning Hands, Feather Fall, Endure Elements, Grease, Shield, Summon Monster I, Sleep, Hold Portal (10gp), Protection from Evil (10gp), Mount (10gp), Obscuring Mist (10gp), Identify (10gp), Magic Missile (10gp), Floating Disk (10gp), Expeditious Retreat (10gp) + (s) Mage Armor[/size] [b]Spells Prepared:[/b][size=1] - Level 0, DC14 [4 + (s)]: Read Magic, Detect Magic, Light, Prestidigitation + (s) Acid Splash - Level 1, DC15 [3 + (s)]: Summon Monster I, Grease, Charm Person + (s) Mage Armor[/size] [/QUOTE]
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