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*Pathfinder & Starfinder
Pathfinder Basic: What should it be?
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<blockquote data-quote="Reynard" data-source="post: 5270817" data-attributes="member: 467"><p>While I have decided that D&D 4E is not for me, I commend WotC for creating the new Red Box and Essentials line as an attempt to draw a new generation of gamers to the game in the same way I was drawn in by the Red Box of 1983 (my brothers and I were not introduced by an existing group; we received the Red Box as a gift and explored it ourselves). Of course, I'd rather the game that creates a whole new generation of tabletop RPGers *not* be 4E, and that means it is incumbent upon Paizo (sorry guys!) to see WotC's move and up the ante.</p><p></p><p>So, what should "Pathfinder Basic" look like -- not just the game but the line? What strategy should it take? What should it include? Exclude? How should it relate to the "main" Pathfinder game?</p><p></p><p>For my part, I think Pathfinder Basic should also be a 3 level boxed set with trimmed down options and distilling the "essence" of Pathfinder (or, as I like to call it, D&D). But here's the thing: those 3 levels in Pathfinder (at medium progression) promise a whole lot more play time before the inevitable leap to the "main" game. That means there's an opportunity to produce a few modules in different styles and sub-genres for Pathfinder Basic, and perhaps even an "Expansion Set" going up to 5th or 6th level with new monsters, treasures, options, etc... I don't advocate a full on second game line like BECM D&D (versus AD&D), but perhaps half a years worth of adventuring that doesn't just give the kids a taste, but gets them truly hooked so they are begging for PFRPG, Bestiary, Gamemastery and the APG for Christmas (protip: release Basic in May and the Basic Expansion in late September or October, with modules sprinkled throughout).</p><p></p><p>What are others' thoughts? Do you think Pathfinder even needs a "Basic Set"?</p></blockquote><p></p>
[QUOTE="Reynard, post: 5270817, member: 467"] While I have decided that D&D 4E is not for me, I commend WotC for creating the new Red Box and Essentials line as an attempt to draw a new generation of gamers to the game in the same way I was drawn in by the Red Box of 1983 (my brothers and I were not introduced by an existing group; we received the Red Box as a gift and explored it ourselves). Of course, I'd rather the game that creates a whole new generation of tabletop RPGers *not* be 4E, and that means it is incumbent upon Paizo (sorry guys!) to see WotC's move and up the ante. So, what should "Pathfinder Basic" look like -- not just the game but the line? What strategy should it take? What should it include? Exclude? How should it relate to the "main" Pathfinder game? For my part, I think Pathfinder Basic should also be a 3 level boxed set with trimmed down options and distilling the "essence" of Pathfinder (or, as I like to call it, D&D). But here's the thing: those 3 levels in Pathfinder (at medium progression) promise a whole lot more play time before the inevitable leap to the "main" game. That means there's an opportunity to produce a few modules in different styles and sub-genres for Pathfinder Basic, and perhaps even an "Expansion Set" going up to 5th or 6th level with new monsters, treasures, options, etc... I don't advocate a full on second game line like BECM D&D (versus AD&D), but perhaps half a years worth of adventuring that doesn't just give the kids a taste, but gets them truly hooked so they are begging for PFRPG, Bestiary, Gamemastery and the APG for Christmas (protip: release Basic in May and the Basic Expansion in late September or October, with modules sprinkled throughout). What are others' thoughts? Do you think Pathfinder even needs a "Basic Set"? [/QUOTE]
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Pathfinder Basic: What should it be?
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