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Pathfinder Basic: What should it be?
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<blockquote data-quote="Cor_Malek" data-source="post: 5271195" data-attributes="member: 91608"><p>TBH Red Box looks to me like a silly waste of money. There are two possible outcomes from buying it:</p><p></p><ul> <li data-xf-list-type="ul">You will not like it, and you've wasted 20 bucks</li> <li data-xf-list-type="ul">You will like it, and need to buy core book - you've wasted 20 bucks</li> </ul><p></p><p>For $10 you can buy pdf of pathfinders core rulebook (which is like player handbook <em>and</em> a DMG), then just download bestiary previews.</p><p></p><p></p><p>For the price of Red Box you can have full versions of all books you need in digital version.</p><p></p><p>Alternatively: instead of bestiary, buy a module like Crown of Kobold King - you get plenty of monsters with statblocks, basicaly a microsetting <strong>and</strong> prerolled characters: just jump in with those characters, and whenever you don't know what something does - check in the rulebook.</p><p></p><p>In this case there are two possible outcomes as well:</p><p></p><ul> <li data-xf-list-type="ul">You don't like it and you've wasted $20</li> <li data-xf-list-type="ul">You like it, and you're set with everything you'll need. Not everything you'll <em>want</em> (Paizo is addictive), but you don't have to pay twice for the same material.</li> </ul><p></p><p>And since the general idea is that one should <em>like</em> the game after trying it, it's waste money v save money.</p><p></p><p>For players who want to start ASAP, they can use pregenerated characters, which means they need to read: 12 pages of Chapter 1 - getting started, and then like 3-4 pages of class description if they really want to be prepared. Checking back to see what their ability does would most probably work just as well. 16 pages to start.</p><p>GM has to read a bit more: additional 14 of Chapter 8 (Combat), since it's safe to skip special attacks with new players, and 14 pages of Chapter 12 (Gamemastering). That's under 44 pages to read for GM - to put it into some perspective: [ame=http://www.amazon.com/Little-Engine-Could-Original-Classic/dp/0448405202]this copy[/ame] of "Little Engine that could" is 48 pages long ;-) (hell, even the price is about the same oO ).</p><p></p><p>Some people* have trouble with the idea of skimming through a book in search of information they actually <em>need</em>, so maybe an additional page (or errata) containing quick-startup guide?</p><p></p><p><span style="font-size: 9px">*and I'm among those, but I try to work on it ;-)</span></p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5271195, member: 91608"] TBH Red Box looks to me like a silly waste of money. There are two possible outcomes from buying it: [LIST] [*]You will not like it, and you've wasted 20 bucks [*]You will like it, and need to buy core book - you've wasted 20 bucks [/LIST] For $10 you can buy pdf of pathfinders core rulebook (which is like player handbook [I]and[/I] a DMG), then just download bestiary previews. For the price of Red Box you can have full versions of all books you need in digital version. Alternatively: instead of bestiary, buy a module like Crown of Kobold King - you get plenty of monsters with statblocks, basicaly a microsetting [B]and[/B] prerolled characters: just jump in with those characters, and whenever you don't know what something does - check in the rulebook. In this case there are two possible outcomes as well: [LIST] [*]You don't like it and you've wasted $20 [*]You like it, and you're set with everything you'll need. Not everything you'll [I]want[/I] (Paizo is addictive), but you don't have to pay twice for the same material. [/LIST] And since the general idea is that one should [I]like[/I] the game after trying it, it's waste money v save money. For players who want to start ASAP, they can use pregenerated characters, which means they need to read: 12 pages of Chapter 1 - getting started, and then like 3-4 pages of class description if they really want to be prepared. Checking back to see what their ability does would most probably work just as well. 16 pages to start. GM has to read a bit more: additional 14 of Chapter 8 (Combat), since it's safe to skip special attacks with new players, and 14 pages of Chapter 12 (Gamemastering). That's under 44 pages to read for GM - to put it into some perspective: [ame=http://www.amazon.com/Little-Engine-Could-Original-Classic/dp/0448405202]this copy[/ame] of "Little Engine that could" is 48 pages long ;-) (hell, even the price is about the same oO ). Some people* have trouble with the idea of skimming through a book in search of information they actually [I]need[/I], so maybe an additional page (or errata) containing quick-startup guide? [SIZE=1]*and I'm among those, but I try to work on it ;-)[/SIZE] [/QUOTE]
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