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Pathfinder Basic: What should it be?
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<blockquote data-quote="Cor_Malek" data-source="post: 5271412" data-attributes="member: 91608"><p>Huh, I sort of skipped over dices and minis, and those are actually a huge thing IMO, especially for someone who orders their stuff online (even with digital book, you'll need dice, and pay for their shipping).</p><p></p><p>As to one v other, the point is: both outcomes mean loosing 20 bucks regardless of whether one likes it or not. Buying full means higher risk, but grants one positive outcome.</p><p></p><p></p><p>Um, tbh I omissed one point there, and it might come up for people who are weighting pro's and cons in similar way to me: I'd only ever consider printed version of PF core book, as otherwise I dump one of it's biggest pluses - graphical layout.</p><p></p><p></p><p></p><p>Very true, just as it might be hard for someone to extrapolate relevant information to start in manner I described earlier. I kind of suck at being able to tell what would and what would not be obvious to others, it comes up every now and then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p> </p><p>How about discount pdf's, ie 2x $5, so that someone could pick up full bestiary and core for price of one, and it might be less detrimental to profits than a single free pdf.</p><p>If so, the startup could be set in such a way, that it'd contain handy stuff, the kind of things you need to skip the book through in the heat of the moment. For things like item creation you need a longer while anyway.</p><p></p><p> </p><p></p><p>Very true. However, it's probably a lot deeper than that. It's not that they're intimidated, or that it's limited to RPG rulebooks - often it's that people are less and less <strong>able</strong> to use big books. Literally get worse at it. It's like reading whole dictionary every time one wants to check what "<em>exorbitance</em>" means. A player that wants to play an elven warrior doesn't need to read through other classes, spell list etc. Even a wizard can learn it as he goes.</p><p>And for some, like <16 year old , it might be the case, that they didn't actually need to learn this yet, if all they read was belletristic and schoolbooks, where you are actually supposed to read the whole thing. I know plenty of people who got through high school (with great grades) without this skill. I feel that adding a quick "what you need to go" chapter/errata addendum (like a monochromatic printout on bad paper) would help a lot of people to quickly start playing while using the full rulebook.</p><p>To ease the conversion from startup kit to full thing, it might be a good idea to have annotations as to where one might find more on given subject (in similar way it's done in modules when describing NPC's/monsters: "here's what you need to know, and here's a book and page that describe it". Preferably with icons instead of / with acronyms.</p><p></p><p> </p><p>It's the kind of comparison argument that wins my heart, honestly. It's like with Modern Warfare - it might be a great game with good physics and licenses that cost a lot + multiplayer support, but all I can think of is: $60 for 4 hours singleplayer...</p><p></p><p>For all it's worth, I guess it might be a bit like with Gran Turismo Prologue ;-)</p><p></p><p>Ah! As to bonus gear:</p><p></p><ul> <li data-xf-list-type="ul">consider printouts of tokens instead of minis, kinda like what was in Dragon a long time ago: full pages with tokens to cut out, where you use existing graphics from modules and bestiary, and then just zoom in and add frame. It'd allow to add more stuff for less, but then again: minis can be used as a collectible + once you have some you might want more.</li> <li data-xf-list-type="ul">Please - put the dices in some kind of textile bag instead of cellophane wrap - it's one of those things that get handy when you start playing and can't easily replace lost dice.</li> <li data-xf-list-type="ul">If you'll be packaging it in a hard box - consider a lid and bottom kind of box as opposed to one opened at the top. The former can be used to roll dice inside without having them roll off the table. If layout for the box is done right, you might even advertise it as bonus content ;-) (what I mean: <a href="http://www.thenibble.com/reviews/main/chocolate/images/partially-open-box-300.jpg" target="_blank">this</a>, not <a href="http://www.cksinfo.com/clipart/office/open-box.png" target="_blank">this</a>).<a href="http://www.cksinfo.com/clipart/office/open-box.png" target="_blank"> </a></li> </ul></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5271412, member: 91608"] Huh, I sort of skipped over dices and minis, and those are actually a huge thing IMO, especially for someone who orders their stuff online (even with digital book, you'll need dice, and pay for their shipping). As to one v other, the point is: both outcomes mean loosing 20 bucks regardless of whether one likes it or not. Buying full means higher risk, but grants one positive outcome. Um, tbh I omissed one point there, and it might come up for people who are weighting pro's and cons in similar way to me: I'd only ever consider printed version of PF core book, as otherwise I dump one of it's biggest pluses - graphical layout. Very true, just as it might be hard for someone to extrapolate relevant information to start in manner I described earlier. I kind of suck at being able to tell what would and what would not be obvious to others, it comes up every now and then :P How about discount pdf's, ie 2x $5, so that someone could pick up full bestiary and core for price of one, and it might be less detrimental to profits than a single free pdf. If so, the startup could be set in such a way, that it'd contain handy stuff, the kind of things you need to skip the book through in the heat of the moment. For things like item creation you need a longer while anyway. Very true. However, it's probably a lot deeper than that. It's not that they're intimidated, or that it's limited to RPG rulebooks - often it's that people are less and less [B]able[/B] to use big books. Literally get worse at it. It's like reading whole dictionary every time one wants to check what "[I]exorbitance[/I]" means. A player that wants to play an elven warrior doesn't need to read through other classes, spell list etc. Even a wizard can learn it as he goes. And for some, like <16 year old , it might be the case, that they didn't actually need to learn this yet, if all they read was belletristic and schoolbooks, where you are actually supposed to read the whole thing. I know plenty of people who got through high school (with great grades) without this skill. I feel that adding a quick "what you need to go" chapter/errata addendum (like a monochromatic printout on bad paper) would help a lot of people to quickly start playing while using the full rulebook. To ease the conversion from startup kit to full thing, it might be a good idea to have annotations as to where one might find more on given subject (in similar way it's done in modules when describing NPC's/monsters: "here's what you need to know, and here's a book and page that describe it". Preferably with icons instead of / with acronyms. It's the kind of comparison argument that wins my heart, honestly. It's like with Modern Warfare - it might be a great game with good physics and licenses that cost a lot + multiplayer support, but all I can think of is: $60 for 4 hours singleplayer... For all it's worth, I guess it might be a bit like with Gran Turismo Prologue ;-) Ah! As to bonus gear: [LIST] [*]consider printouts of tokens instead of minis, kinda like what was in Dragon a long time ago: full pages with tokens to cut out, where you use existing graphics from modules and bestiary, and then just zoom in and add frame. It'd allow to add more stuff for less, but then again: minis can be used as a collectible + once you have some you might want more. [*]Please - put the dices in some kind of textile bag instead of cellophane wrap - it's one of those things that get handy when you start playing and can't easily replace lost dice. [*]If you'll be packaging it in a hard box - consider a lid and bottom kind of box as opposed to one opened at the top. The former can be used to roll dice inside without having them roll off the table. If layout for the box is done right, you might even advertise it as bonus content ;-) (what I mean: [URL="http://www.thenibble.com/reviews/main/chocolate/images/partially-open-box-300.jpg"]this[/URL], not [URL="http://www.cksinfo.com/clipart/office/open-box.png"]this[/URL]).[URL="http://www.cksinfo.com/clipart/office/open-box.png"] [/URL] [/LIST] [/QUOTE]
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