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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Basic: What should it be?
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<blockquote data-quote="Reynard" data-source="post: 5272411" data-attributes="member: 467"><p>A cardstock or similarly resilient cover would be needed as the whole point is that it is meant to be *played* -- not just once or twice, but regularly for a significant amount of time. It needs to withstand soda, cheetos and regular page flipping by 12 year olds for some number of months. Any counters included do too, and versatile "map tiles" would make a great addition as well.</p><p></p><p>As to what to include options wise, I'm torn. It needs to be simple, but it also needs to be deep. My son is almost 7 and while I am holding off until he is 8 before i introduce him to D&D (aka Pathfinder), I can already see how he likes to find the hidden or non obvious tools within a game.</p><p></p><p>He absolutely hated little kid games like Candyland. I was even a little depressed about it. I love games. I even design games. My son hates games? Gah! But then they introduced him to Uno at day care/pre-school and he loved it. That's when I got it -- he hated purely random games. When we got him the Wii, it went even farther. I could see him figuring out the games. Not cheating exactly, but finding the ways to game the game. New Super Mario Brothers Wii is his current favorite -- he finds new tricks and secrets all the time, gets better and keeps playing.</p><p></p><p>My point is, with an RPG the same ability to "go deeper" needs to be there for kids (or, at least, kids like my son). Sometimes "system mastery" and "player skill" get thrown around in a negative context, but for kids I think these things are powerful draws and retainers. So while Pathfinder Basic should allow for very simplistic "builds" and combat options, it should also provide more sophisticated ones. Kids love "gaming the system". Why else would we call munchkins munchkins?</p><p></p><p>Whatever the design philosophy behind such a product might turn out to be, were it ever to be made, one key would be *not* to design it for old, nostalgic farts like me. I want to want it, to have it warm the BECM cockles of my heart. But what it needs to be is *my* kids' BECM.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5272411, member: 467"] A cardstock or similarly resilient cover would be needed as the whole point is that it is meant to be *played* -- not just once or twice, but regularly for a significant amount of time. It needs to withstand soda, cheetos and regular page flipping by 12 year olds for some number of months. Any counters included do too, and versatile "map tiles" would make a great addition as well. As to what to include options wise, I'm torn. It needs to be simple, but it also needs to be deep. My son is almost 7 and while I am holding off until he is 8 before i introduce him to D&D (aka Pathfinder), I can already see how he likes to find the hidden or non obvious tools within a game. He absolutely hated little kid games like Candyland. I was even a little depressed about it. I love games. I even design games. My son hates games? Gah! But then they introduced him to Uno at day care/pre-school and he loved it. That's when I got it -- he hated purely random games. When we got him the Wii, it went even farther. I could see him figuring out the games. Not cheating exactly, but finding the ways to game the game. New Super Mario Brothers Wii is his current favorite -- he finds new tricks and secrets all the time, gets better and keeps playing. My point is, with an RPG the same ability to "go deeper" needs to be there for kids (or, at least, kids like my son). Sometimes "system mastery" and "player skill" get thrown around in a negative context, but for kids I think these things are powerful draws and retainers. So while Pathfinder Basic should allow for very simplistic "builds" and combat options, it should also provide more sophisticated ones. Kids love "gaming the system". Why else would we call munchkins munchkins? Whatever the design philosophy behind such a product might turn out to be, were it ever to be made, one key would be *not* to design it for old, nostalgic farts like me. I want to want it, to have it warm the BECM cockles of my heart. But what it needs to be is *my* kids' BECM. [/QUOTE]
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Pathfinder Basic: What should it be?
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