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Pathfinder Beginner Box Review
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<blockquote data-quote="transmission89" data-source="post: 8174199" data-attributes="member: 6688441"><p>I think overall this review is fair, but I find myself, I guess, surprised by some statements from the review and some commenters. Obviously, the following is IMO and YMMV etc.</p><p></p><p>I do not agree with the critique of lack of milestone replacement as a ding in the review. It asserts that this should be an obvious replacement in the case of the “tired artefact of xp”. Firstly, this is based off the false assumption that milestones are innately superior and so why have they gone with xp as a result?</p><p>For me, I don’t believe in that basis (for me I disagree with their use as I feel they are a solution in search of a self made problem) and there are enough to discussions still in the community around their use and xp that suggest that the jury is still out on them at the moment.</p><p></p><p>A lot of commentators are suggesting that the box offers less than the 5e starter set as the adventure isn’t as long as the 5e box and doesn’t go to level 5. Obviously, opinions will differ on the adventure quality, but in the haste to declare the starter set superior, one thing is overlooked. Where are the rules in the 5e starter book to make your own characters? Where are the tools in the dm booklet to create your own adventures?</p><p></p><p>you are given a pre packaged adventure and the rules to run it, that’s it. The pf2 box gives you an adventure, the ability to create your own character and provides the gm with a bestiary (featuring monsters not in the adventure), information on traps and hazards and how to construct those so that you are empowered to create your own. </p><p></p><p>This shows a difference in philosophy about what an RPG starter set should be and do. Its down to you what fits best for you, but I’d take a toolset that shows me as a beginner on HOW to GM and play vs just building a reliance on pre packaged content.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8174199, member: 6688441"] I think overall this review is fair, but I find myself, I guess, surprised by some statements from the review and some commenters. Obviously, the following is IMO and YMMV etc. I do not agree with the critique of lack of milestone replacement as a ding in the review. It asserts that this should be an obvious replacement in the case of the “tired artefact of xp”. Firstly, this is based off the false assumption that milestones are innately superior and so why have they gone with xp as a result? For me, I don’t believe in that basis (for me I disagree with their use as I feel they are a solution in search of a self made problem) and there are enough to discussions still in the community around their use and xp that suggest that the jury is still out on them at the moment. A lot of commentators are suggesting that the box offers less than the 5e starter set as the adventure isn’t as long as the 5e box and doesn’t go to level 5. Obviously, opinions will differ on the adventure quality, but in the haste to declare the starter set superior, one thing is overlooked. Where are the rules in the 5e starter book to make your own characters? Where are the tools in the dm booklet to create your own adventures? you are given a pre packaged adventure and the rules to run it, that’s it. The pf2 box gives you an adventure, the ability to create your own character and provides the gm with a bestiary (featuring monsters not in the adventure), information on traps and hazards and how to construct those so that you are empowered to create your own. This shows a difference in philosophy about what an RPG starter set should be and do. Its down to you what fits best for you, but I’d take a toolset that shows me as a beginner on HOW to GM and play vs just building a reliance on pre packaged content. [/QUOTE]
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