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<blockquote data-quote="kenada" data-source="post: 8174549" data-attributes="member: 70468"><p>I considered it non-seriously before I finally decided to move forward with pitching my group on trying OSE. I’d made a pass at streamlining skill actions in my <a href="https://www.dropbox.com/s/jcudldlrmhr2jgz/Action%20Cheat%20Sheet.pdf" target="_blank">cheat sheet</a> and realized that many of them were resolved similarly. One can probably drop most of the actions and replace them with a handful of tools the GM can use to adjudicate various situations.</p><p></p><p>However, I realized that rabbit hole was deep. Once you get past skill actions, then you have clunky subsystems like the vision subsystem that barely does anything. You think it does, but most of the rules are actually baked into Stealth and Hide.</p><p></p><p>I’ll concede that the Beginner Box does seem to take care of some of this stuff. It drops the vision state machine and replaces it with plain language. What happens when you do certain things while hidden was dropped from the skill actions and moved to a sidebar. Like I said before, other parts are also presented better than the CRB.</p><p></p><p>Ultimately, I decided going down that rabbit hole wasn’t a good use of my time. The type of game I like to run can be done in PF2 (and done fine), but it requires some tinkering, and it’s not a common way to run the game. It’s just easier to do something with less of an impedance mismatch, and I’m burnt out on running PF2.</p></blockquote><p></p>
[QUOTE="kenada, post: 8174549, member: 70468"] I considered it non-seriously before I finally decided to move forward with pitching my group on trying OSE. I’d made a pass at streamlining skill actions in my [URL='https://www.dropbox.com/s/jcudldlrmhr2jgz/Action%20Cheat%20Sheet.pdf']cheat sheet[/URL] and realized that many of them were resolved similarly. One can probably drop most of the actions and replace them with a handful of tools the GM can use to adjudicate various situations. However, I realized that rabbit hole was deep. Once you get past skill actions, then you have clunky subsystems like the vision subsystem that barely does anything. You think it does, but most of the rules are actually baked into Stealth and Hide. I’ll concede that the Beginner Box does seem to take care of some of this stuff. It drops the vision state machine and replaces it with plain language. What happens when you do certain things while hidden was dropped from the skill actions and moved to a sidebar. Like I said before, other parts are also presented better than the CRB. Ultimately, I decided going down that rabbit hole wasn’t a good use of my time. The type of game I like to run can be done in PF2 (and done fine), but it requires some tinkering, and it’s not a common way to run the game. It’s just easier to do something with less of an impedance mismatch, and I’m burnt out on running PF2. [/QUOTE]
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