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<blockquote data-quote="ShinHakkaider" data-source="post: 8177673" data-attributes="member: 9213"><p>Hey that's fair. I feel the same way about 5E. Well maybe with a lot less venom but I came the to conclusion that 5E was definitely not for me. It's not a poorly designed or bad game. I've actually played games with systems/mechanics that I didn't care for. Most times a good GM can even make a bad system shine but if you're not inclined to like I system then no amount of shine is going to do it for you. </p><p></p><p>I've been running a PF2 game on Roll20 for the past 6 months or so and am loving the system. The adventure I'm running is one of my own make but the intention is to at some point when the PC's hit 5th or 6th level is to do a conversion of either Frog God Games TOMB OF ABYSTHOR or TEMPLE OF ELEMENTAL EVIL. When that's done, I'll probably convert one of their older AP's (looking at Council of Thieves or Ironfang Invasion) to PF2. </p><p></p><p>I think that the PF2 BB is fine and is of good value for what comes in the box, not just the adventure which admittedly is very straightforward. PF2 is a more involved game than 5E so getting a GM used to the mechanics is important. Then again I learned Basic and Advanced D&D on B2 and T1. </p><p></p><p>Regarding the lethality of the adventure, I'm going to assume that if this was designed for beginners? and there's a first time GM running this game? there's going to be a section that tells that first time GM how to handle a combat going AGAINST the PC's. </p><p></p><p>And Lo and behold on page 32-33 There IS that section under ENCOUNTERS. Where it talks about Surrender and Escape. All of which are options and part of the game, especially for new people learning it. I've run MANY a starter game for both experienced players and Newbies and I almost NEVER end the game with character deaths (unless it was Paranoia or most recently the ALIEN RPG) especially if the goal is to learn the system. Maybe that's just me though. </p><p></p><p>For ME, RPG's whether their books or Beginners's Boxes are tools, references for learning the game. If the enclosed adventure is good? BONUS. If it's average, Okay but is it helping me learn to run the game? Then GREAT. If one bad play through is enough to completely sour a group on a game? I guess that's fair. I played in a 4E play test many years ago and didn't quite like the game. It took me running a few games of 4e to make an informed decision that this game, again, not a BAD GAME just wasn't the D&D I wanted to play or run. I get it though. You don't like pathfinder and you think it's a bad game. I think it's pretty tight and a very different game than PF1. To each their own. </p><p></p><p>Bowing out of this conversation as there's no further point to make. Be well all and have fun no matter what game you're playing!</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 8177673, member: 9213"] Hey that's fair. I feel the same way about 5E. Well maybe with a lot less venom but I came the to conclusion that 5E was definitely not for me. It's not a poorly designed or bad game. I've actually played games with systems/mechanics that I didn't care for. Most times a good GM can even make a bad system shine but if you're not inclined to like I system then no amount of shine is going to do it for you. I've been running a PF2 game on Roll20 for the past 6 months or so and am loving the system. The adventure I'm running is one of my own make but the intention is to at some point when the PC's hit 5th or 6th level is to do a conversion of either Frog God Games TOMB OF ABYSTHOR or TEMPLE OF ELEMENTAL EVIL. When that's done, I'll probably convert one of their older AP's (looking at Council of Thieves or Ironfang Invasion) to PF2. I think that the PF2 BB is fine and is of good value for what comes in the box, not just the adventure which admittedly is very straightforward. PF2 is a more involved game than 5E so getting a GM used to the mechanics is important. Then again I learned Basic and Advanced D&D on B2 and T1. Regarding the lethality of the adventure, I'm going to assume that if this was designed for beginners? and there's a first time GM running this game? there's going to be a section that tells that first time GM how to handle a combat going AGAINST the PC's. And Lo and behold on page 32-33 There IS that section under ENCOUNTERS. Where it talks about Surrender and Escape. All of which are options and part of the game, especially for new people learning it. I've run MANY a starter game for both experienced players and Newbies and I almost NEVER end the game with character deaths (unless it was Paranoia or most recently the ALIEN RPG) especially if the goal is to learn the system. Maybe that's just me though. For ME, RPG's whether their books or Beginners's Boxes are tools, references for learning the game. If the enclosed adventure is good? BONUS. If it's average, Okay but is it helping me learn to run the game? Then GREAT. If one bad play through is enough to completely sour a group on a game? I guess that's fair. I played in a 4E play test many years ago and didn't quite like the game. It took me running a few games of 4e to make an informed decision that this game, again, not a BAD GAME just wasn't the D&D I wanted to play or run. I get it though. You don't like pathfinder and you think it's a bad game. I think it's pretty tight and a very different game than PF1. To each their own. Bowing out of this conversation as there's no further point to make. Be well all and have fun no matter what game you're playing! [/QUOTE]
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