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<blockquote data-quote="ronaldsf" data-source="post: 8179942" data-attributes="member: 6672921"><p>What happened in that first encounter to cause you to have a character die to giant rats?</p><p></p><p>The rats are each half as strong as one PC, have 6 hit points and an AC of 15, and do 1d6+1 damage. The fighter Raising his Shield and using Shield Block, and the cleric with a full day of resources of healing, should have handled that Moderate encounter. Kyra can cast <em>heal </em>or <em>stabilize </em>on a Dying character.</p><p></p><p>I disagree that the PF2 BB adventure was <u>so</u> challenging that it was "killing the PC's off before the players even have a chance to figure out how to play."</p><p></p><p>When I first played PF2 back during the 2018 playtest, I found that, having come from other editions, it was a surprise that monsters can (1) attack multiple times at Level 1 and (2) can crit on less than a natural 20. You can see your party's HP totals going south fast.</p><p></p><p>New players who do <em>not</em> have experience with other D&D editions quickly learn that you generally don't want to end your turn next to an enemy or that you at least you want to Raise your Shield. In the PF2 BB, the solo adventure in the PF2 BB drills this home with its first encounters.</p><p></p><p>Just raising the possibility that habits from other editions might have caused players to drive straight into proverbial brick walls. But on the other hand, if the tactical play and crunch/style of PF2 are just not your group's cup of tea, that's okay, too. At least you gave it a shot.</p></blockquote><p></p>
[QUOTE="ronaldsf, post: 8179942, member: 6672921"] What happened in that first encounter to cause you to have a character die to giant rats? The rats are each half as strong as one PC, have 6 hit points and an AC of 15, and do 1d6+1 damage. The fighter Raising his Shield and using Shield Block, and the cleric with a full day of resources of healing, should have handled that Moderate encounter. Kyra can cast [I]heal [/I]or [I]stabilize [/I]on a Dying character. I disagree that the PF2 BB adventure was [U]so[/U] challenging that it was "killing the PC's off before the players even have a chance to figure out how to play." When I first played PF2 back during the 2018 playtest, I found that, having come from other editions, it was a surprise that monsters can (1) attack multiple times at Level 1 and (2) can crit on less than a natural 20. You can see your party's HP totals going south fast. New players who do [I]not[/I] have experience with other D&D editions quickly learn that you generally don't want to end your turn next to an enemy or that you at least you want to Raise your Shield. In the PF2 BB, the solo adventure in the PF2 BB drills this home with its first encounters. Just raising the possibility that habits from other editions might have caused players to drive straight into proverbial brick walls. But on the other hand, if the tactical play and crunch/style of PF2 are just not your group's cup of tea, that's okay, too. At least you gave it a shot. [/QUOTE]
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