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<blockquote data-quote="Retreater" data-source="post: 8180752" data-attributes="member: 42040"><p>I don't mind that style of game if it's a quick and loose OSR type game, where characters can be made in 5 minutes. This isn't the case with PF2. With all the customization, you really have to put care and attachment into your character, and it's not easy to just "jump back in" after losing a character (and I should know after my group's 3 TPKs). The system also demands a level of group tactical mastery, which you aren't going to be able to develop when going through so many rosters of PCs. </p><p>It's like blending the recipes of 1e, 3e, and 4e. Some of the flavors don't complement each other.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8180752, member: 42040"] I don't mind that style of game if it's a quick and loose OSR type game, where characters can be made in 5 minutes. This isn't the case with PF2. With all the customization, you really have to put care and attachment into your character, and it's not easy to just "jump back in" after losing a character (and I should know after my group's 3 TPKs). The system also demands a level of group tactical mastery, which you aren't going to be able to develop when going through so many rosters of PCs. It's like blending the recipes of 1e, 3e, and 4e. Some of the flavors don't complement each other. [/QUOTE]
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