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<blockquote data-quote="CapnZapp" data-source="post: 8180924" data-attributes="member: 12731"><p>PF2 definitely expects you to put a lot of care into building a character <strong>and</strong> accepting that every combat can easily turn ugly with just a little bad dice luck. The actual risk of dying isn't nearly as great as the illusion of threat (which is one of PF2's greatest accomplishments) but you can definitely die. And at the lowest levels, you can die <em>through no fault of your own</em>, which of course few players find fun. (At first level, you can go from fully healed to instantly dead from the GM just rolling a single '20' on her attack dice.)</p><p></p><p>Having to scrap all your work on your character as well as your plans for his or her development is definitely a price you need to think is worth paying, in order to get the maximum thrill from exciting and truly difficult fights.</p><p></p><p>So yep, I would agree your capacity for enjoying Pathfinder 2 definitely depends on your ability to adopt a mercenary mindset where you remain somewhat callous to the fate of your own character!</p><p></p><p>Of course, you can also use modern-day tactics where you focus on denying monsters their attacks, drawing back to force monsters to continuously come to you, seeking cover at every opportunity, and so on. This undoubtedly makes the game considerably easier, but I'm talking "traditional" fantasy combat here, where players expect their Barbarians and what not to heroically wade into combat and just squash the puny foes.</p><p></p><p>Well, in PF2 most foes just aren't that puny.</p><p></p><p>At least not during single-digit levels. (At level 11+ and especially level 15+ your life as an adventurer gets to be <em><strong>much</strong></em> easier, almost like in D&D 5E)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8180924, member: 12731"] PF2 definitely expects you to put a lot of care into building a character [B]and[/B] accepting that every combat can easily turn ugly with just a little bad dice luck. The actual risk of dying isn't nearly as great as the illusion of threat (which is one of PF2's greatest accomplishments) but you can definitely die. And at the lowest levels, you can die [I]through no fault of your own[/I], which of course few players find fun. (At first level, you can go from fully healed to instantly dead from the GM just rolling a single '20' on her attack dice.) Having to scrap all your work on your character as well as your plans for his or her development is definitely a price you need to think is worth paying, in order to get the maximum thrill from exciting and truly difficult fights. So yep, I would agree your capacity for enjoying Pathfinder 2 definitely depends on your ability to adopt a mercenary mindset where you remain somewhat callous to the fate of your own character! Of course, you can also use modern-day tactics where you focus on denying monsters their attacks, drawing back to force monsters to continuously come to you, seeking cover at every opportunity, and so on. This undoubtedly makes the game considerably easier, but I'm talking "traditional" fantasy combat here, where players expect their Barbarians and what not to heroically wade into combat and just squash the puny foes. Well, in PF2 most foes just aren't that puny. At least not during single-digit levels. (At level 11+ and especially level 15+ your life as an adventurer gets to be [I][B]much[/B][/I] easier, almost like in D&D 5E) [/QUOTE]
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