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<blockquote data-quote="GreyLord" data-source="post: 8182074" data-attributes="member: 4348"><p>The Rats are AC 16, or that's how the DM played them. As I said, they consistently seem to be one or two points too high for what they should have to be hit with. Most characters, even the pre-generated ones, have a +4 to hit, except for the Fighter.</p><p></p><p>Edit: Looking at the adventure, it says AC15, but I could have sworn we played it as AC 16. Either way, they Rats could hit us with our created characters at a 8, which gave them a HUGE advantage. Adding to that how they basically swarmed the individual closest to the Hole (there were two characters, the Fighter and Cleric with the Rogue holding back at first as well as the Wizard. The Fighter and Cleric both went down but only one actually died in the encounter itself, which, as I said, put a BAD taste in that players mouth for the rest of the time). </p><p></p><p>After the first encounter we didn't die, but there were other items that really didn't make it fun. One example...</p><p></p><p>Lack of mobility throughout the adventure was NOT fun though, it made it harder for the Rogue to be able to use some of their abilities, and made the combats more static as even if we could move back to try to create more room, the enemies when in larger groups would use the narrow corridors for their advantage as well.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8182074, member: 4348"] The Rats are AC 16, or that's how the DM played them. As I said, they consistently seem to be one or two points too high for what they should have to be hit with. Most characters, even the pre-generated ones, have a +4 to hit, except for the Fighter. Edit: Looking at the adventure, it says AC15, but I could have sworn we played it as AC 16. Either way, they Rats could hit us with our created characters at a 8, which gave them a HUGE advantage. Adding to that how they basically swarmed the individual closest to the Hole (there were two characters, the Fighter and Cleric with the Rogue holding back at first as well as the Wizard. The Fighter and Cleric both went down but only one actually died in the encounter itself, which, as I said, put a BAD taste in that players mouth for the rest of the time). After the first encounter we didn't die, but there were other items that really didn't make it fun. One example... Lack of mobility throughout the adventure was NOT fun though, it made it harder for the Rogue to be able to use some of their abilities, and made the combats more static as even if we could move back to try to create more room, the enemies when in larger groups would use the narrow corridors for their advantage as well. [/QUOTE]
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