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<blockquote data-quote="transmission89" data-source="post: 8182089" data-attributes="member: 6688441"><p>Those rats are positioned right at the front of the tunnel. Which leads back into the room. Going into the room gives you plenty of space. If the encounter is run right, you shouldn't be fighting them in the corridor since they occupy its entire width and can't actually get in. There are two pregens that have a +4 to hit the AC of 4. Valeros has a +9 to hit with most of his attacks and the thief has a +7. Vs the Rats AC of 15. Which means that only 2 characters would need an 11 to hit with their weapons. Luckily, those characters are cleric and Wizard who should be doing something else than trying to go toe to toe with them...</p><p></p><p>Did you use the heroes handbook making a character following the steps laid out or just try and dive right in?</p><p></p><p>I don't think there is a requirement for you to be an expert to play/enjoy (especially given it's a beginner box). The dungeon could definitely have used more open space within it. I think the idea was to get you as players to think about what to do within the space of an environment you are in.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8182089, member: 6688441"] Those rats are positioned right at the front of the tunnel. Which leads back into the room. Going into the room gives you plenty of space. If the encounter is run right, you shouldn't be fighting them in the corridor since they occupy its entire width and can't actually get in. There are two pregens that have a +4 to hit the AC of 4. Valeros has a +9 to hit with most of his attacks and the thief has a +7. Vs the Rats AC of 15. Which means that only 2 characters would need an 11 to hit with their weapons. Luckily, those characters are cleric and Wizard who should be doing something else than trying to go toe to toe with them... Did you use the heroes handbook making a character following the steps laid out or just try and dive right in? I don't think there is a requirement for you to be an expert to play/enjoy (especially given it's a beginner box). The dungeon could definitely have used more open space within it. I think the idea was to get you as players to think about what to do within the space of an environment you are in. [/QUOTE]
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