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Pathfinder Beginner Box Review
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<blockquote data-quote="kenada" data-source="post: 8183113" data-attributes="member: 70468"><p>I’m going to dissent a bit from the others and say that this is somewhat fair. It’s not fair in the sense of a qualitative comparison between systems, but I think it is somewhat fair from the perspective of on-boarding. If players perceive the game as requiring too much effort just to give it a try, then they may give it a pass unfairly. However, I suspect that newer players will have newer issues than experienced ones. The issue seems to be with wanting to work out ability scores before you pick options instead of building them up as you go.</p><p></p><p>Like you say, someone who knows the system (or has the right tools) knows what gives what, so you can work that all out before you start building. When I make characters using the core method (not rolling), I plan out my boosts before picking anything then go shopping for what gives me those things. That helps me ensure that I get the stats I want. Admittedly, I seriously doubt players coming to PF2 from other systems would take that approach without getting some experience with the game first.</p><p></p><p>As an aside, for those who don’t have the Beginer Box, it dispenses with ability scores and follows a different process for character creation. You still do your ABCs, but you get +1s from different sources, and only classes give you free +1s (except for humans). Your ancestry gives you two +1s (no ability flaws). Your background gives you a single +1. Your class gives you a +3 and three free +1s (but no stacking). <s>The highest score you can get is a 16, and you only get that if you make sure to pick options that boost the same modifier. I understand wanting to simplify, but I don’t understand why they made BB characters weaker than core characters.</s></p><p></p><p>Update: Something bothered me about that, so I went back and checked again. You get a +3 and three +1s from your class (not a +1 and three +1s). That’s <em>way</em> different, and it means that BB characters should be equivalent to core characters, though you can end up with a +3 instead of a +4 if your ancestry doesn’t synergize with your class. I don’t think the way they handled background boosts is sustainable in the full game (they special case options to avoid letting you start with a +5), but I like what the BB does here a bit more than what the core game does.</p></blockquote><p></p>
[QUOTE="kenada, post: 8183113, member: 70468"] I’m going to dissent a bit from the others and say that this is somewhat fair. It’s not fair in the sense of a qualitative comparison between systems, but I think it is somewhat fair from the perspective of on-boarding. If players perceive the game as requiring too much effort just to give it a try, then they may give it a pass unfairly. However, I suspect that newer players will have newer issues than experienced ones. The issue seems to be with wanting to work out ability scores before you pick options instead of building them up as you go. Like you say, someone who knows the system (or has the right tools) knows what gives what, so you can work that all out before you start building. When I make characters using the core method (not rolling), I plan out my boosts before picking anything then go shopping for what gives me those things. That helps me ensure that I get the stats I want. Admittedly, I seriously doubt players coming to PF2 from other systems would take that approach without getting some experience with the game first. As an aside, for those who don’t have the Beginer Box, it dispenses with ability scores and follows a different process for character creation. You still do your ABCs, but you get +1s from different sources, and only classes give you free +1s (except for humans). Your ancestry gives you two +1s (no ability flaws). Your background gives you a single +1. Your class gives you a +3 and three free +1s (but no stacking). [S]The highest score you can get is a 16, and you only get that if you make sure to pick options that boost the same modifier. I understand wanting to simplify, but I don’t understand why they made BB characters weaker than core characters.[/S] Update: Something bothered me about that, so I went back and checked again. You get a +3 and three +1s from your class (not a +1 and three +1s). That’s [I]way[/I] different, and it means that BB characters should be equivalent to core characters, though you can end up with a +3 instead of a +4 if your ancestry doesn’t synergize with your class. I don’t think the way they handled background boosts is sustainable in the full game (they special case options to avoid letting you start with a +5), but I like what the BB does here a bit more than what the core game does. [/QUOTE]
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