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<blockquote data-quote="kenada" data-source="post: 8183182" data-attributes="member: 70468"><p>And with that, [USER=4348]@GreyLord[/USER] I think there was something off with your characters. The pregens all have +7 or +9 to hit (not +4). It’s true that Kyra and Ezren have only +4 with melee weapons, but their spell attack modifiers are +7. Since you talk about building ability scores, were you treating the increases you got as increasing the <em>score</em> rather than the <em>modifier</em>? What the BB is doing is a change from PF1 and PF2 core (and most other D&D-likes).</p><p></p><p>For example, a human fighter in the BB gets a +3 Strengh modifier and can pick two +1s from their ancestry. Assuming they take Strength again, that results in a +4 modifier for a +9 to hit. In core PF2, boosts are +2 to an ability <em>score</em> (not the modifier). You get four sources of boosts in core PF2 (ancestry, background, class, free) that you can stack up to four times (never from the same source though) for a maximum score of 18, and then you calculate the modifier.</p></blockquote><p></p>
[QUOTE="kenada, post: 8183182, member: 70468"] And with that, [USER=4348]@GreyLord[/USER] I think there was something off with your characters. The pregens all have +7 or +9 to hit (not +4). It’s true that Kyra and Ezren have only +4 with melee weapons, but their spell attack modifiers are +7. Since you talk about building ability scores, were you treating the increases you got as increasing the [I]score[/I] rather than the [I]modifier[/I]? What the BB is doing is a change from PF1 and PF2 core (and most other D&D-likes). For example, a human fighter in the BB gets a +3 Strengh modifier and can pick two +1s from their ancestry. Assuming they take Strength again, that results in a +4 modifier for a +9 to hit. In core PF2, boosts are +2 to an ability [I]score[/I] (not the modifier). You get four sources of boosts in core PF2 (ancestry, background, class, free) that you can stack up to four times (never from the same source though) for a maximum score of 18, and then you calculate the modifier. [/QUOTE]
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