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<blockquote data-quote="GreyLord" data-source="post: 8183266" data-attributes="member: 4348"><p>And with that criticism, my desire to play the game has become even less. You assume too much about what my character looked like and some of your assumptions about what we did or how we designed our characters sound wrong if I'm reading what you wrote as you intended. Your thoughts have made me decide if this is what the player base is like toward beginning players...I don't even want to give this game a chance again.</p><p></p><p>(A prime example, you assume that as PF2e works on a 5 minute workday where you recover all your spells after each combat encounter. If THAT's HOW IT"S SUPPOSED TO WORK, you are right, we played PF2e wrong. There was nothing in the box that indicated that this was the correct way to play. Because of that, my first reaction was not to spend my limited amount of spells on the first combat in the first and second rounds. I had weapons that did more damage than the cantrips already...and if I could have hit with them, it would have been far more damaging. There was a lot of dungeon on that map that we could see beyond that encounter, blowing all my spells in the first combat did not seem like a smart choice. Then again, as we did not play with the 5 minute work day (much less the 15 minute), perhaps that's not how PF2e is supposed to work. Perhaps it's supposed to work off a 5 minute workday so that you rest and recover your full compliment of spells after every encounter...which if true, reduces my desire to play it even more).</p><p></p><p>Another example...You seem to assume that we made some mistakes which we did not on our characters, for example, if you read what I wrote I didn't give the exact modifiers you add, just the basic idea of how it works as you boost your scores in character creation. It appears you thought I implied a specific number with those boosts, which I did not. You bring an interesting point though, in that the BB uses modifiers as the ability scores instead of the traditional D&D ability scores of 3-18. One thing our GM DID do was use their books to translate our modifiers into actual ability scores so that we could do PFS if we wanted to at a later date or something to that effect.</p><p></p><p>I'm not sure what the purpose behind telling beginning players they are Bad/wrong people, but it hasn't actually done anything to make me want to give PF2e another chance, if anything it has driven me away far more. </p><p></p><p>I'd rather people address the problems we actually had (combat was not fun, which is the major reason I didn't like the game) than try to tell me I'm a bad person and so are the others I played with.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8183266, member: 4348"] And with that criticism, my desire to play the game has become even less. You assume too much about what my character looked like and some of your assumptions about what we did or how we designed our characters sound wrong if I'm reading what you wrote as you intended. Your thoughts have made me decide if this is what the player base is like toward beginning players...I don't even want to give this game a chance again. (A prime example, you assume that as PF2e works on a 5 minute workday where you recover all your spells after each combat encounter. If THAT's HOW IT"S SUPPOSED TO WORK, you are right, we played PF2e wrong. There was nothing in the box that indicated that this was the correct way to play. Because of that, my first reaction was not to spend my limited amount of spells on the first combat in the first and second rounds. I had weapons that did more damage than the cantrips already...and if I could have hit with them, it would have been far more damaging. There was a lot of dungeon on that map that we could see beyond that encounter, blowing all my spells in the first combat did not seem like a smart choice. Then again, as we did not play with the 5 minute work day (much less the 15 minute), perhaps that's not how PF2e is supposed to work. Perhaps it's supposed to work off a 5 minute workday so that you rest and recover your full compliment of spells after every encounter...which if true, reduces my desire to play it even more). Another example...You seem to assume that we made some mistakes which we did not on our characters, for example, if you read what I wrote I didn't give the exact modifiers you add, just the basic idea of how it works as you boost your scores in character creation. It appears you thought I implied a specific number with those boosts, which I did not. You bring an interesting point though, in that the BB uses modifiers as the ability scores instead of the traditional D&D ability scores of 3-18. One thing our GM DID do was use their books to translate our modifiers into actual ability scores so that we could do PFS if we wanted to at a later date or something to that effect. I'm not sure what the purpose behind telling beginning players they are Bad/wrong people, but it hasn't actually done anything to make me want to give PF2e another chance, if anything it has driven me away far more. I'd rather people address the problems we actually had (combat was not fun, which is the major reason I didn't like the game) than try to tell me I'm a bad person and so are the others I played with. [/QUOTE]
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