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<blockquote data-quote="GreyLord" data-source="post: 8183807" data-attributes="member: 4348"><p>Thank you and sorry. I was upset under the impression that I should have cast spells in the other post, when you mentioned the spell attack modifier (which, if I extrapolate as the character I listed was my first character which we took on the adventure in the box with, is 2nd level, would probably have had a +6 Attack modifier for their spells at the time, but that was different then what I was using in the first battle, the next character I had was a Cleric during Plaguestone). Ray of Frost was super weak and I only had three 1st level spells for the dungeon at the time, which really gave me a limited number of spell attacks. The impression I had when you talked about what my spell attack was, is that I should have been using my spells.</p><p></p><p>If I had used my spells that first battle, I would have been out for the ensuing fights, or that was my thought process. I did use a Ray of Frost eventually, but the combo I was hoping was to be a Melee type Magic-User with sword and magic (like an Eldritch Knight or other type of character like that I suppose, but the BB doesn't have an option for that).</p><p></p><p>At First level I think my Wizard actually had a +3 to hit with the Longsword at the time, a +3 to hit with the Dagger, but a +6 if he threw it. I think His AC was either 15 or 16 at First level, so not the greatest build to melee, but with the corridors I never really got to try it in a straight fight in the BB adventure. Once I had a crossbow, I could do more damage with it than most of my magic at range.</p><p></p><p>The individual who played the Rogue was even more disappointed than me I think, as flanking was very rare for us to get into being able to do. They had a missile weapon, but really wanted to melee as well. </p><p></p><p>My second character I went with a better melee build that could still cast magic (yes, there is a pattern there, you may see somewhat of my preferences) where I went with a Cleric who used a Scimitar, but at first level (I actually know the Cleric better than the Wizard as I played it longer) only had a +5 to hit with that Scimitar without any other modifiers coming into play at first level. Got up to a +8 by the time we finished, but that was at a higher level and past what the BB offered.</p><p></p><p>The implication that I should have blown my spells was what got me though and had me give the response.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8183807, member: 4348"] Thank you and sorry. I was upset under the impression that I should have cast spells in the other post, when you mentioned the spell attack modifier (which, if I extrapolate as the character I listed was my first character which we took on the adventure in the box with, is 2nd level, would probably have had a +6 Attack modifier for their spells at the time, but that was different then what I was using in the first battle, the next character I had was a Cleric during Plaguestone). Ray of Frost was super weak and I only had three 1st level spells for the dungeon at the time, which really gave me a limited number of spell attacks. The impression I had when you talked about what my spell attack was, is that I should have been using my spells. If I had used my spells that first battle, I would have been out for the ensuing fights, or that was my thought process. I did use a Ray of Frost eventually, but the combo I was hoping was to be a Melee type Magic-User with sword and magic (like an Eldritch Knight or other type of character like that I suppose, but the BB doesn't have an option for that). At First level I think my Wizard actually had a +3 to hit with the Longsword at the time, a +3 to hit with the Dagger, but a +6 if he threw it. I think His AC was either 15 or 16 at First level, so not the greatest build to melee, but with the corridors I never really got to try it in a straight fight in the BB adventure. Once I had a crossbow, I could do more damage with it than most of my magic at range. The individual who played the Rogue was even more disappointed than me I think, as flanking was very rare for us to get into being able to do. They had a missile weapon, but really wanted to melee as well. My second character I went with a better melee build that could still cast magic (yes, there is a pattern there, you may see somewhat of my preferences) where I went with a Cleric who used a Scimitar, but at first level (I actually know the Cleric better than the Wizard as I played it longer) only had a +5 to hit with that Scimitar without any other modifiers coming into play at first level. Got up to a +8 by the time we finished, but that was at a higher level and past what the BB offered. The implication that I should have blown my spells was what got me though and had me give the response. [/QUOTE]
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