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<blockquote data-quote="Aldarc" data-source="post: 8184072" data-attributes="member: 5142"><p>I agree that character creation takes longer in PF2 than in 5e. This is the natural result of more character options and decision points available. A 5e character is picking their stats, Class (and occasionally Sub-Class at level 1), Skills, Race, Sub-Race, and Background at level one. A PF2 character is picking their Ancestry, Heritage, Background, Class, Class Feat, Skills, and final round of stats, though picking their stats is integrated with each of these steps. However, I am not sure it is substantially longer, though I think part of the challenge is about possible rules interactions and both the desire/trepidation to build an effective character. The other issue, IMO, is that the feats/features are not necessarily packaged together as neatly as they are in 5e under subclasses. So there can be IMO some difficulty with focusing down when presented with options. </p><p></p><p>I was running my partner through a solo game of 5e D&D in the summer of 2019. They would be the leader of a small, rotating squad of NPCs, and I gave them a roster of one NPC of each class* to choose from for their squad. (As inspired by one of their favorite games: SWTOR.) The longest part of this process was developing character concepts that my partner would likely enjoy. </p><p></p><p>* Sans Bard, since my partner chose to play a Bard. </p><p></p><p>PF2 dropped not long thereafter. Out of my own curiosity and desire to play with "a new toy," I tried translating as many of those level 1 NPCs as I could from 5e D&D to PF2. It really didn't take terribly long at all, though I had to make concessions about tieflings, dragonborn, and warlocks. It was also quite nice because a number of character concepts I had translated more cleanly (from mind to mechanics) in PF2 than in 5e D&D. </p><p></p><p></p><p>Yeah, I agree that the overall features and options of a class can be overwhelming, particularly since they do not come pre-packaged in the way that 5e sub-classes do. But it helps IMHO to look at the low levels and simply "follow the fiction" of the character concept you want to play, though I will concede that sometimes people don't have a concept until they see the range of possible mechanics. </p><p></p><p></p><p>I don't know if you or anyone here would be willing, but maybe it would help you if someone here would run you through an online game of PF2?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8184072, member: 5142"] I agree that character creation takes longer in PF2 than in 5e. This is the natural result of more character options and decision points available. A 5e character is picking their stats, Class (and occasionally Sub-Class at level 1), Skills, Race, Sub-Race, and Background at level one. A PF2 character is picking their Ancestry, Heritage, Background, Class, Class Feat, Skills, and final round of stats, though picking their stats is integrated with each of these steps. However, I am not sure it is substantially longer, though I think part of the challenge is about possible rules interactions and both the desire/trepidation to build an effective character. The other issue, IMO, is that the feats/features are not necessarily packaged together as neatly as they are in 5e under subclasses. So there can be IMO some difficulty with focusing down when presented with options. I was running my partner through a solo game of 5e D&D in the summer of 2019. They would be the leader of a small, rotating squad of NPCs, and I gave them a roster of one NPC of each class* to choose from for their squad. (As inspired by one of their favorite games: SWTOR.) The longest part of this process was developing character concepts that my partner would likely enjoy. * Sans Bard, since my partner chose to play a Bard. PF2 dropped not long thereafter. Out of my own curiosity and desire to play with "a new toy," I tried translating as many of those level 1 NPCs as I could from 5e D&D to PF2. It really didn't take terribly long at all, though I had to make concessions about tieflings, dragonborn, and warlocks. It was also quite nice because a number of character concepts I had translated more cleanly (from mind to mechanics) in PF2 than in 5e D&D. Yeah, I agree that the overall features and options of a class can be overwhelming, particularly since they do not come pre-packaged in the way that 5e sub-classes do. But it helps IMHO to look at the low levels and simply "follow the fiction" of the character concept you want to play, though I will concede that sometimes people don't have a concept until they see the range of possible mechanics. I don't know if you or anyone here would be willing, but maybe it would help you if someone here would run you through an online game of PF2? [/QUOTE]
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