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<blockquote data-quote="Campbell" data-source="post: 8184224" data-attributes="member: 16586"><p>Character creation speed in the full game is going to vary significantly from person to person and what you are trying to do. If you are fairly decisive and sit down with either a fairly concrete idea of what you want to play or just want to create a fairly vanilla martial character you can create even fairly high level characters in 20-30 minutes. The choices are fairly well banded in each class. Rogues and Investigators will take slightly longer because they get so many skill feats.</p><p></p><p>However if you are less decisive or want to get into things like archetypes you can spend hours fine tuning a character.</p><p></p><p>I recommend trying to be as decisive as possible when creating PF2 characters. There's a lot less at stake than in some other games. The vast majority of pure player power is going to come from your class chassis. The stakes of getting right or wrong are more about building a toolbox of stuff to use in play and what kind of decisions you want to be making. Keep in mind that retraining will allow you to replace stuff that does not work for you if you have sufficient downtime.</p><p></p><p>One thing I will say is that stepping into high level characters you have no direct play experience can be fairly difficult. Almost everything in the game is designed for active use in play and the options you pick up as you level tend to be situational. A novice player playing a 20th level character is going to be far less effective than an experienced hand. This has always been the case with spellcasters, but in PF2 it is just as true with martial characters. You can tune encounters accordingly as a GM, but it is something to keep in mind.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8184224, member: 16586"] Character creation speed in the full game is going to vary significantly from person to person and what you are trying to do. If you are fairly decisive and sit down with either a fairly concrete idea of what you want to play or just want to create a fairly vanilla martial character you can create even fairly high level characters in 20-30 minutes. The choices are fairly well banded in each class. Rogues and Investigators will take slightly longer because they get so many skill feats. However if you are less decisive or want to get into things like archetypes you can spend hours fine tuning a character. I recommend trying to be as decisive as possible when creating PF2 characters. There's a lot less at stake than in some other games. The vast majority of pure player power is going to come from your class chassis. The stakes of getting right or wrong are more about building a toolbox of stuff to use in play and what kind of decisions you want to be making. Keep in mind that retraining will allow you to replace stuff that does not work for you if you have sufficient downtime. One thing I will say is that stepping into high level characters you have no direct play experience can be fairly difficult. Almost everything in the game is designed for active use in play and the options you pick up as you level tend to be situational. A novice player playing a 20th level character is going to be far less effective than an experienced hand. This has always been the case with spellcasters, but in PF2 it is just as true with martial characters. You can tune encounters accordingly as a GM, but it is something to keep in mind. [/QUOTE]
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