Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Beginner Box Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 8186192" data-attributes="member: 20741"><p>I liked <em>Menace under Otari</em> as an introduction to PF2 mechanics. The adventure itself is kind of poor, but I changed elements of that, too.</p><p></p><p>I added an initial premise that the fish was missing because Tamily recently inherited the Fishery from her Mom who tragically died from a lingering illness, after her Father and 3 brothers died at sea last fall. So Tamily thinks that her uncle (her father's brother) is somehow behind all of this as part of a move to take over the Fishery from her. The PCs should be going down to the basement to investigate a theft and family skullduggery - not expecting a fight with monsters in the basement.</p><p></p><p>This also explains why Tamily has these healing potions on hand to give to her friends ("These were for my Mom, before she... well... you can have them now.")</p><p></p><p>The entrance into the basement is not so easy to see in the dark. I narrowed it. I also have 3 rats in the basement, hiding, so that the first battle is not fought under the constrained conditions of that tunnel.</p><p></p><p>I also changed the Kobolds and made them more sympathetic -- and so I can tie <em>Menace Under Otari </em>as a prologue for <em>Abomination Vaults, Vol 1.</em></p><p></p><p>The Kobolds in <em>Menace under Otari </em>are all that is left of the tribe that used to occupy the 2nd level of the<em> Ruins of Gauntlight</em>, until they were displaced by the Morlocks. The surviving remnants of that tribe fled the Ruins and -- through the tunnel -- ended up in the Dungeon level 2 in <em>Menace Under Otari.</em></p><p></p><p>Losing much of the tribe including its former chieftain, the new "Boss Zolgran" did what she could to keep the tribe together. Their morale was <strong>very</strong> low and the tribe was on the verge of scattering, so she gave them a <em>focus </em>to keep them all together by<em> contriving to </em>steal an egg from the River Drake in <em>Ruins of Gauntlight</em>. The egg provided focus and purpose to the displaced Kobolds. Then, the egg hatched. Not being a true dragon, they were quite unprepared for the rapacious appetite of hatchling River Drakes for fish. River Drakes don't live nearly so long as a true Dragon, but they grow much, <strong><em>much</em></strong> faster when initially hatched -- and they eat a LOT of fish. Zolgran ordered her warriors to steal fish from Tamily just to keep the River Drake alive, but she wanted to keep their presence secret form the Humans above in Otari. (The history of humans vs kobolds in Otari is a grim one and Zolgran's tribe, descendants of the Stonescales, know it.) So the kobolds used a small tunnel to get into the Fishery basement - one they had to crawl through and which, with a fish barrel moved in front of it, might be overlooked. At least, so Zolgran hoped.</p><p></p><p>The rats pushed the crate out of the way, ate even more of the fish, and spoiled Zolgran's plans. And here we are.</p><p></p><p>The PCs don't have to fight the now young River Drake at area 19 and can stay at level 1 at the end of <em>Menace</em> in order to go to Gauntlight to follow up on what the Kobolds tell them about it if they can manage to defuse the final confrontation with the Kobolds into something less violent. The tunnel at area 19 leads to the surface just south of the Ruins of Gauntlight map in the swamp. The tunnel at area 15 leads to the tunnel on Level Three of the <em>Ruins of Gauntlight </em>as detailed in Vol 1 of that Adventure Path. That tunnel is scavenged by a Gibbering Mouther, and so that way lies madness and death.</p><p></p><p>You can substitute out the Xulgath in Area 15 for more kobolds as that makes far more sense. The rock wall was put at Area 15 by the Kobolds who feared the Mouther getting into their lair and whispering to them as they slept. The kobolds who are at the position of the Xulgaths in 15 are there to guard the lair from the tunnel and the Mouther. They aren't paying attention to what is going on behind them.</p><p></p><p>These changes should point the PCs to take the tunnel to Gauntlight at Area 19 and emerge in the swamp, instead of the route that will result in their all-but-certain-deaths at level 1 by taking the tunnel from Area 15 to level 3 of the Abomination Vaults.</p><p></p><p><strong>tl;dr:</strong> Remove the fight with the Hatchling Green Dragon -- now a Young River Drake -- at Area 19. The PCs do not advance to level 2. Let them achieve that after completing level 1 of <em>Ruins of Gauntlight</em> using milestone levelling.</p><p></p><p>The PCs contact with Wrin and Moriblint and others in Otari who have concerns about missing people who have ended up there (From Crook's Nook and the Rowdy Crawfish) can be added later, or through roleplaying opportunities during any investigation should the PCs go for the red herring of Tamily's uncle stealing the fish.</p><p></p><p>The map change to the tunnel [ see other post below] shows a small tunnel that is "discovered" through investigation: Begin the fight with one rat behind the barrel in the small tunnel, 3 more in the room (2 hiding under the stairs).</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8186192, member: 20741"] I liked [I]Menace under Otari[/I] as an introduction to PF2 mechanics. The adventure itself is kind of poor, but I changed elements of that, too. I added an initial premise that the fish was missing because Tamily recently inherited the Fishery from her Mom who tragically died from a lingering illness, after her Father and 3 brothers died at sea last fall. So Tamily thinks that her uncle (her father's brother) is somehow behind all of this as part of a move to take over the Fishery from her. The PCs should be going down to the basement to investigate a theft and family skullduggery - not expecting a fight with monsters in the basement. This also explains why Tamily has these healing potions on hand to give to her friends ("These were for my Mom, before she... well... you can have them now.") The entrance into the basement is not so easy to see in the dark. I narrowed it. I also have 3 rats in the basement, hiding, so that the first battle is not fought under the constrained conditions of that tunnel. I also changed the Kobolds and made them more sympathetic -- and so I can tie [I]Menace Under Otari [/I]as a prologue for [I]Abomination Vaults, Vol 1.[/I] The Kobolds in [I]Menace under Otari [/I]are all that is left of the tribe that used to occupy the 2nd level of the[I] Ruins of Gauntlight[/I], until they were displaced by the Morlocks. The surviving remnants of that tribe fled the Ruins and -- through the tunnel -- ended up in the Dungeon level 2 in [I]Menace Under Otari.[/I] Losing much of the tribe including its former chieftain, the new "Boss Zolgran" did what she could to keep the tribe together. Their morale was [B]very[/B] low and the tribe was on the verge of scattering, so she gave them a [I]focus [/I]to keep them all together by[I] contriving to [/I]steal an egg from the River Drake in [I]Ruins of Gauntlight[/I]. The egg provided focus and purpose to the displaced Kobolds. Then, the egg hatched. Not being a true dragon, they were quite unprepared for the rapacious appetite of hatchling River Drakes for fish. River Drakes don't live nearly so long as a true Dragon, but they grow much, [B][I]much[/I][/B] faster when initially hatched -- and they eat a LOT of fish. Zolgran ordered her warriors to steal fish from Tamily just to keep the River Drake alive, but she wanted to keep their presence secret form the Humans above in Otari. (The history of humans vs kobolds in Otari is a grim one and Zolgran's tribe, descendants of the Stonescales, know it.) So the kobolds used a small tunnel to get into the Fishery basement - one they had to crawl through and which, with a fish barrel moved in front of it, might be overlooked. At least, so Zolgran hoped. The rats pushed the crate out of the way, ate even more of the fish, and spoiled Zolgran's plans. And here we are. The PCs don't have to fight the now young River Drake at area 19 and can stay at level 1 at the end of [I]Menace[/I] in order to go to Gauntlight to follow up on what the Kobolds tell them about it if they can manage to defuse the final confrontation with the Kobolds into something less violent. The tunnel at area 19 leads to the surface just south of the Ruins of Gauntlight map in the swamp. The tunnel at area 15 leads to the tunnel on Level Three of the [I]Ruins of Gauntlight [/I]as detailed in Vol 1 of that Adventure Path. That tunnel is scavenged by a Gibbering Mouther, and so that way lies madness and death. You can substitute out the Xulgath in Area 15 for more kobolds as that makes far more sense. The rock wall was put at Area 15 by the Kobolds who feared the Mouther getting into their lair and whispering to them as they slept. The kobolds who are at the position of the Xulgaths in 15 are there to guard the lair from the tunnel and the Mouther. They aren't paying attention to what is going on behind them. These changes should point the PCs to take the tunnel to Gauntlight at Area 19 and emerge in the swamp, instead of the route that will result in their all-but-certain-deaths at level 1 by taking the tunnel from Area 15 to level 3 of the Abomination Vaults. [B]tl;dr:[/B] Remove the fight with the Hatchling Green Dragon -- now a Young River Drake -- at Area 19. The PCs do not advance to level 2. Let them achieve that after completing level 1 of [I]Ruins of Gauntlight[/I] using milestone levelling. The PCs contact with Wrin and Moriblint and others in Otari who have concerns about missing people who have ended up there (From Crook's Nook and the Rowdy Crawfish) can be added later, or through roleplaying opportunities during any investigation should the PCs go for the red herring of Tamily's uncle stealing the fish. The map change to the tunnel [ see other post below] shows a small tunnel that is "discovered" through investigation: Begin the fight with one rat behind the barrel in the small tunnel, 3 more in the room (2 hiding under the stairs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Beginner Box Review
Top