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<blockquote data-quote="Steel_Wind" data-source="post: 8195825" data-attributes="member: 20741"><p>What EVER are you talking about? A competent 1st level PF2 character starts with a +7 to hit, whether that is a melee attack or a spell attack. The rats are AC 15. The PCs hit on an 8 or better. That means the PCs misses 35% of the time and hits 65% of the time. Hell 15% of the time the PC will CRIT, too.</p><p></p><p>The rats have 8 hit points. A well armed fighter with a bastard blade will do an average of 10.5 hit points per strike, killing a rat in one blow. A lesser martial weapon like a longsword is still going to do 8.5 points (killing the rat on the first swing, about 2/3rds of the time, on average).</p><p></p><p>And that's BEFORE we consider the Wizard. The BB doesn't provide the PF2 Wizard with his best cantrip spell available in the main rules (<em>Electric Arc)</em>, though the full rules do of course. For anybody running this with the full rules set, <em>Electric Arc</em> cannot miss. For an Int 18 Wizard (why are you playing <em>anything</em> else?) that will do 1d4+4 to 2 rats, 6.5 points on average, with a basic Reflex save of DC17 to only take half damage; (the rat has a +7 to Ref) so one of those rats is likely to fail and be crippled where any subsequent hit by anybody for any amount of damage is certain to kill it, while the other is only slightly better off.) Or the Wizard just come back on Round 2 and finishes em off with a second <em>Electric Arc</em>.</p><p></p><p>As it stands, confined just to the BB options, the Wizard will use either <em>Acid Splash </em>or <em>Ray of Frost if</em> he or she wants to preserve the 1st level spell. Again, a spell attack of +7 against AC15, missing only 35% of the time, doing 6.5 points to the target with a cantrip. The second cantrip cast will kill the rat.</p><p></p><p>Your entire premise here of dissing the first encounter in <em>Menace Under Otari</em> seems not only off, but <em>purposefully</em> off.</p><p></p><p>Indeed, I changed the encounter -- and the map -- to increase the challenge of it for my players. As written, with the full rules and being played by anybody who has played an RPG before (let alone PF2), it's far too weak. [ATTACH=full]132563[/ATTACH]</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8195825, member: 20741"] What EVER are you talking about? A competent 1st level PF2 character starts with a +7 to hit, whether that is a melee attack or a spell attack. The rats are AC 15. The PCs hit on an 8 or better. That means the PCs misses 35% of the time and hits 65% of the time. Hell 15% of the time the PC will CRIT, too. The rats have 8 hit points. A well armed fighter with a bastard blade will do an average of 10.5 hit points per strike, killing a rat in one blow. A lesser martial weapon like a longsword is still going to do 8.5 points (killing the rat on the first swing, about 2/3rds of the time, on average). And that's BEFORE we consider the Wizard. The BB doesn't provide the PF2 Wizard with his best cantrip spell available in the main rules ([I]Electric Arc)[/I], though the full rules do of course. For anybody running this with the full rules set, [I]Electric Arc[/I] cannot miss. For an Int 18 Wizard (why are you playing [I]anything[/I] else?) that will do 1d4+4 to 2 rats, 6.5 points on average, with a basic Reflex save of DC17 to only take half damage; (the rat has a +7 to Ref) so one of those rats is likely to fail and be crippled where any subsequent hit by anybody for any amount of damage is certain to kill it, while the other is only slightly better off.) Or the Wizard just come back on Round 2 and finishes em off with a second [I]Electric Arc[/I]. As it stands, confined just to the BB options, the Wizard will use either [I]Acid Splash [/I]or [I]Ray of Frost if[/I] he or she wants to preserve the 1st level spell. Again, a spell attack of +7 against AC15, missing only 35% of the time, doing 6.5 points to the target with a cantrip. The second cantrip cast will kill the rat. Your entire premise here of dissing the first encounter in [I]Menace Under Otari[/I] seems not only off, but [I]purposefully[/I] off. Indeed, I changed the encounter -- and the map -- to increase the challenge of it for my players. As written, with the full rules and being played by anybody who has played an RPG before (let alone PF2), it's far too weak. [ATTACH type="full" alt="1613063794600.png"]132563[/ATTACH] [/QUOTE]
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