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<blockquote data-quote="kenada" data-source="post: 8197018" data-attributes="member: 70468"><p>I got some push back on reddit a while back for suggesting adversary rosters and other techniques for making dungeons more interesting. I think it was in a thread on Legacy and Torment, and I was trying to describe how you could make a newbie dungeon that would be more interesting and approachable. The concern, of course, was the balance assumptions that PF2 purportedly makes. <img class="smilie smilie--emoji" alt="😐" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f610.png" title="Neutral face :neutral_face:" data-shortname=":neutral_face:" loading="lazy" width="64" height="64" /></p><p></p><p>The rest is perception. When the discourse is overwhelmingly tilted in one direction, it’s can feel risky trying to start a conversation or make suggestions that favors a different one. I don’t want to deal with uninformed theorycrafters or being lectured on system expectations. There’s also the feeling of being an outsider when you lack the shared experiences everyone else has.</p><p></p><p>So some (limited) experience, but mostly an emotional response. However, I do agree about wishing there were more discourse on the new-old-school style. I think there are some gaps depending on how deep you want to go into that style, but PF2 gives you a better framework for building on that than its peers.</p></blockquote><p></p>
[QUOTE="kenada, post: 8197018, member: 70468"] I got some push back on reddit a while back for suggesting adversary rosters and other techniques for making dungeons more interesting. I think it was in a thread on Legacy and Torment, and I was trying to describe how you could make a newbie dungeon that would be more interesting and approachable. The concern, of course, was the balance assumptions that PF2 purportedly makes. 😐 The rest is perception. When the discourse is overwhelmingly tilted in one direction, it’s can feel risky trying to start a conversation or make suggestions that favors a different one. I don’t want to deal with uninformed theorycrafters or being lectured on system expectations. There’s also the feeling of being an outsider when you lack the shared experiences everyone else has. So some (limited) experience, but mostly an emotional response. However, I do agree about wishing there were more discourse on the new-old-school style. I think there are some gaps depending on how deep you want to go into that style, but PF2 gives you a better framework for building on that than its peers. [/QUOTE]
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