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Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Gothmog" data-source="post: 4427744" data-attributes="member: 317"><p>Good post Glassjaw, and you're points are very well stated and valid. I downloaded the PF rules and played in 4 adventures using the PF alpha (level 1, 6, 9, and 14) to see how the system played, and had the same issues with it you do. I did download the PF beta yesterday, and it looks like its almost identical in content.</p><p></p><p>Like you, I think Paizo completely glossed over the major issues of the 3.x system, and revised the minor things (classes, races, cleric domains, grapple, etc), but didn't address some of the bigger problems with 3.x (magic item dependence, mechanical system mastery emphasis, tedious preparation, buff stacking, multiclassing, etc). And no doubt, a lot of new crunch was added (barbarian rage points, monk ki points, etc), which really don't add much of anything except a lot of extra bookkeeping. On a more personal level, the power level of the game has been turned up to 20, which doesn't appeal to me. I know why it was done (to make core classes more attractive than PrCs), but IMO it went way too far, and my play experience bears that out- PCs tend to roll over CR-appropriate encounters now even easier than they did in 3.x.</p><p></p><p>I know after my buddies and I tried the PF alpha, we all thought "wow, that didn't improve anything at all- its just more complicated with extreme power bloat, and didn't address any of our issues with 3.x". Most of the other gamers I've talked to around here seem to feel the same way. That said, I know some folks are really looking forward to the PF ruleset, and I'm happy for them that they will have something to play and enjoy. Paizo as a business is a class act, and some of their more system-neutral products are really good (some of the Gamemastery modules and Classic Monsters book were pretty cool IMO, and I have used the Critical Hit and Fumble decks in my 4e game- those are a ton of fun). PF isn't to my tastes, and thats fine- a wide variety of games for people to play is a good thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4427744, member: 317"] Good post Glassjaw, and you're points are very well stated and valid. I downloaded the PF rules and played in 4 adventures using the PF alpha (level 1, 6, 9, and 14) to see how the system played, and had the same issues with it you do. I did download the PF beta yesterday, and it looks like its almost identical in content. Like you, I think Paizo completely glossed over the major issues of the 3.x system, and revised the minor things (classes, races, cleric domains, grapple, etc), but didn't address some of the bigger problems with 3.x (magic item dependence, mechanical system mastery emphasis, tedious preparation, buff stacking, multiclassing, etc). And no doubt, a lot of new crunch was added (barbarian rage points, monk ki points, etc), which really don't add much of anything except a lot of extra bookkeeping. On a more personal level, the power level of the game has been turned up to 20, which doesn't appeal to me. I know why it was done (to make core classes more attractive than PrCs), but IMO it went way too far, and my play experience bears that out- PCs tend to roll over CR-appropriate encounters now even easier than they did in 3.x. I know after my buddies and I tried the PF alpha, we all thought "wow, that didn't improve anything at all- its just more complicated with extreme power bloat, and didn't address any of our issues with 3.x". Most of the other gamers I've talked to around here seem to feel the same way. That said, I know some folks are really looking forward to the PF ruleset, and I'm happy for them that they will have something to play and enjoy. Paizo as a business is a class act, and some of their more system-neutral products are really good (some of the Gamemastery modules and Classic Monsters book were pretty cool IMO, and I have used the Critical Hit and Fumble decks in my 4e game- those are a ton of fun). PF isn't to my tastes, and thats fine- a wide variety of games for people to play is a good thing. :) [/QUOTE]
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