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*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Wicht" data-source="post: 4428551" data-attributes="member: 221"><p>The fifteen minute workday has never been a major problem in my group because our casters are normally willing to use alternate forms of attacks at low levels and rarely run out of spells at high level. An anecdote of one group who does stop every 15 minutes is meaningless unless you can show that every group does the same in that same dungeon. My group of players, at 2nd level, cleared out Thistletop in 2 days of in-game time. That really doesn't prove anything though except that my group hates to stop and take breaks IC.</p><p></p><p>As for a substantive response...</p><p></p><p>The pathfinder rules make the following changes which greatly help </p><p>1) Clerics can now channel positive energy which reduces their reliance on healing spells.</p><p>2) Casters now have a short range attack that is always 'on.'</p><p>3) Hitpoints have been increased for several classes.</p><p>4) Casters have unlimited 0 level spells. Daze in particular is almost always a good low level choice now.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4428551, member: 221"] The fifteen minute workday has never been a major problem in my group because our casters are normally willing to use alternate forms of attacks at low levels and rarely run out of spells at high level. An anecdote of one group who does stop every 15 minutes is meaningless unless you can show that every group does the same in that same dungeon. My group of players, at 2nd level, cleared out Thistletop in 2 days of in-game time. That really doesn't prove anything though except that my group hates to stop and take breaks IC. As for a substantive response... The pathfinder rules make the following changes which greatly help 1) Clerics can now channel positive energy which reduces their reliance on healing spells. 2) Casters now have a short range attack that is always 'on.' 3) Hitpoints have been increased for several classes. 4) Casters have unlimited 0 level spells. Daze in particular is almost always a good low level choice now. [/QUOTE]
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Pathfinder BETA - Some Sizzle, Not Much Steak
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