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*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Stalker0" data-source="post: 4429058" data-attributes="member: 5889"><p>After reading the beta is depth, here are my thoughts.</p><p></p><p>1) In general, I love the classes and races. Full of options and flavor, and every class has options all the way up to 20th. They have also given melee classes a lot more to do at high levels.</p><p></p><p>2) The art is great. I like 4e art as well, but this has a unique flavor all its own.</p><p></p><p>3) I'll echo what many have said that the beta doesn't look much different from the alpha. The CMB mechanic is great, but 15+ CMB as a defense means special techniques are garbage against everyone but someone weaker than you, and for those you might as well just kill them. Some of the feats are worse than 3.5:</p><p></p><p>1) Cleave. Cleave is weaker in pathfinder. In 3.5, its a bonus added on to your normal array of attacks. In pathfinder, I have to give up my iterative attacks to get cleave, and I can't use it on a charge. Its almost always better to focus your damage on one target instead of spreading it out.</p><p>2) Combat Expertise: This was a fine feat in 3.5, a good option if you wanted to play a smart fighter, and capped at +5 to prevent abuses. Now the feat requires such a high int to be useful...that none of the classes that would want it can use it.</p><p>3) Dodge: A swear, there is a voodoo curse on all game designers that prevents them from just making dodge a +1 dodge bonus to AC. People have been houseruling the feat for 8 years with no problems. People have constantly complained that they have players who can never remember their dodge bonus. Its not overpowered in the slightest to make it a straight up +1...so just do it already!!</p><p></p><p>4) High level play doesn't look that different on paper. Melee classes are still highly dependent on magic items to handle invisibility, resistances, walls of force, flying creatures etc. Its still a buff fest, and by extension, a dispel magic fest. There are still tons of attacks and number to calculate, slowing the game to a crawl.</p><p></p><p>However, that is a paper analysis. There are a lot of little changes, so perhaps playtesting would show that I am wrong, but from right now I'm skeptical.</p><p></p><p>And lastly, let me say.....GO NEW SERVER FUNDRAISER!! My longer and much more time consuming post was eaten by the server monster, so I'm hoping this one gets through.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4429058, member: 5889"] After reading the beta is depth, here are my thoughts. 1) In general, I love the classes and races. Full of options and flavor, and every class has options all the way up to 20th. They have also given melee classes a lot more to do at high levels. 2) The art is great. I like 4e art as well, but this has a unique flavor all its own. 3) I'll echo what many have said that the beta doesn't look much different from the alpha. The CMB mechanic is great, but 15+ CMB as a defense means special techniques are garbage against everyone but someone weaker than you, and for those you might as well just kill them. Some of the feats are worse than 3.5: 1) Cleave. Cleave is weaker in pathfinder. In 3.5, its a bonus added on to your normal array of attacks. In pathfinder, I have to give up my iterative attacks to get cleave, and I can't use it on a charge. Its almost always better to focus your damage on one target instead of spreading it out. 2) Combat Expertise: This was a fine feat in 3.5, a good option if you wanted to play a smart fighter, and capped at +5 to prevent abuses. Now the feat requires such a high int to be useful...that none of the classes that would want it can use it. 3) Dodge: A swear, there is a voodoo curse on all game designers that prevents them from just making dodge a +1 dodge bonus to AC. People have been houseruling the feat for 8 years with no problems. People have constantly complained that they have players who can never remember their dodge bonus. Its not overpowered in the slightest to make it a straight up +1...so just do it already!! 4) High level play doesn't look that different on paper. Melee classes are still highly dependent on magic items to handle invisibility, resistances, walls of force, flying creatures etc. Its still a buff fest, and by extension, a dispel magic fest. There are still tons of attacks and number to calculate, slowing the game to a crawl. However, that is a paper analysis. There are a lot of little changes, so perhaps playtesting would show that I am wrong, but from right now I'm skeptical. And lastly, let me say.....GO NEW SERVER FUNDRAISER!! My longer and much more time consuming post was eaten by the server monster, so I'm hoping this one gets through. [/QUOTE]
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Pathfinder BETA - Some Sizzle, Not Much Steak
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