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*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="racoffin" data-source="post: 4429175" data-attributes="member: 12764"><p>Right!</p><p></p><p>From what I've seen in some of the arguments, there is a sentiment that if my X can't do Y every round (mage can't cast spells, for example) then he is useless or isn't as involved in the game. In my view, that isn't a problem of the rules. In our games, you are responsible for your own fun, and for finding a way to help the team. Sunderstone's post is a prime example of what we do: you find a way to be useful.</p><p></p><p>Like many, we don't have a problem with the 15 minute work day. In the above example of the orc lair, if we had to use every single trick and spell to just get in the door, the players might come to the conclusion that the place is over their heads and they either need to find an alternative way in, or back off and let this one go, or any of a dozen other options. </p><p></p><p>I am a bit perplexed about how one would go about killing a few rooms in a fortress or complex and then taking 8 hours or so to rest and repeating this. Is the DM giving the players a break and not having the monsters/patrols/evil overlord notice the screams and deaths and fireballs and flying monkeys? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="racoffin, post: 4429175, member: 12764"] Right! From what I've seen in some of the arguments, there is a sentiment that if my X can't do Y every round (mage can't cast spells, for example) then he is useless or isn't as involved in the game. In my view, that isn't a problem of the rules. In our games, you are responsible for your own fun, and for finding a way to help the team. Sunderstone's post is a prime example of what we do: you find a way to be useful. Like many, we don't have a problem with the 15 minute work day. In the above example of the orc lair, if we had to use every single trick and spell to just get in the door, the players might come to the conclusion that the place is over their heads and they either need to find an alternative way in, or back off and let this one go, or any of a dozen other options. I am a bit perplexed about how one would go about killing a few rooms in a fortress or complex and then taking 8 hours or so to rest and repeating this. Is the DM giving the players a break and not having the monsters/patrols/evil overlord notice the screams and deaths and fireballs and flying monkeys? :) [/QUOTE]
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Pathfinder BETA - Some Sizzle, Not Much Steak
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