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Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Urza" data-source="post: 4429214" data-attributes="member: 7392"><p>You failed to notice that beta still doesn't have multiclass rules.</p><p>You failed to actually play the game to realize 15-minute adventuring day is more like 30-45 minutes because of the new options.</p><p>You failed to mention your problem with high level play? Save or Die is gone. Casting spells against monsters with Saves that are too high will be fixed with the Monster Book.</p><p></p><p></p><p></p><p>Then you should be posting on a forum that matters. Sorry Enworld, but you don't matter in the realm of Pathfinder development. Post where it matters. Paizo boards.</p><p></p><p></p><p></p><p>Actually Alpha is always unfinished and expected to crash. Beta is mostly finished and hoping to find new crashes. But what do I know.</p><p></p><p></p><p></p><p>If you change the way the game is played then it's not 3e, it's 4e edition. It's not compatible with existing products, and it's not a game people want to sink their money into.</p><p></p><p></p><p></p><p>Actually the design philosophy for the classes was, "how can we make people not look to multiclass after X-level." Because that's what a lot of people do, is multiclass after X-level. How many people take a wizard past level 7-10? Not many.. you can still get all the wizard spells and get abilities if you prestige class.</p><p></p><p></p><p></p><p>Maybe if the classes were solid from the start you wouldn't be looking for variants.</p><p></p><p></p><p></p><p></p><p>You still don't say what your problems with the core is.</p><p></p><p></p><p></p><p></p><p>You still haven't stated what these "core" issues are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p></p><p>I think it did. Cleave is something you can use every turn now. As for combat expertise, yes it needed to be change. It's funny that you only need a +1 in Intelligence to gain a +5 in another stat.</p><p></p><p></p><p></p><p>It needed something. The rage points work into a number of things. For starters the barbarian got all it's rage feats from the complete books as abilities now. But if you're going to be using them in combat, you're going to be running out of rage really fast. Suddenly the party isn't hitting a 15 minute day because of the Cleric or Wizard in the party, it's because the barbarian is out of daily rages. Whether you like it or not, understand it or not, the barbarian needed more rage resources to keep up with the fix spellcasters got to not run out of spells so quickly.</p><p></p><p></p><p></p><p></p><p>Yeah it's much easier to post criticism on a forum for a website that decidingly pro-4e then it is to get involved in the proper place and voice your concerns and push for change. But that's what the alpha was about, getting the rules in a shape that we'd like, beta's going to be about breaking it. Sorry you were busy here on Enworld instead of Paizo.Com.</p></blockquote><p></p>
[QUOTE="Urza, post: 4429214, member: 7392"] You failed to notice that beta still doesn't have multiclass rules. You failed to actually play the game to realize 15-minute adventuring day is more like 30-45 minutes because of the new options. You failed to mention your problem with high level play? Save or Die is gone. Casting spells against monsters with Saves that are too high will be fixed with the Monster Book. Then you should be posting on a forum that matters. Sorry Enworld, but you don't matter in the realm of Pathfinder development. Post where it matters. Paizo boards. Actually Alpha is always unfinished and expected to crash. Beta is mostly finished and hoping to find new crashes. But what do I know. If you change the way the game is played then it's not 3e, it's 4e edition. It's not compatible with existing products, and it's not a game people want to sink their money into. Actually the design philosophy for the classes was, "how can we make people not look to multiclass after X-level." Because that's what a lot of people do, is multiclass after X-level. How many people take a wizard past level 7-10? Not many.. you can still get all the wizard spells and get abilities if you prestige class. Maybe if the classes were solid from the start you wouldn't be looking for variants. You still don't say what your problems with the core is. You still haven't stated what these "core" issues are. :P I think it did. Cleave is something you can use every turn now. As for combat expertise, yes it needed to be change. It's funny that you only need a +1 in Intelligence to gain a +5 in another stat. It needed something. The rage points work into a number of things. For starters the barbarian got all it's rage feats from the complete books as abilities now. But if you're going to be using them in combat, you're going to be running out of rage really fast. Suddenly the party isn't hitting a 15 minute day because of the Cleric or Wizard in the party, it's because the barbarian is out of daily rages. Whether you like it or not, understand it or not, the barbarian needed more rage resources to keep up with the fix spellcasters got to not run out of spells so quickly. Yeah it's much easier to post criticism on a forum for a website that decidingly pro-4e then it is to get involved in the proper place and voice your concerns and push for change. But that's what the alpha was about, getting the rules in a shape that we'd like, beta's going to be about breaking it. Sorry you were busy here on Enworld instead of Paizo.Com. [/QUOTE]
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